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Imported static mesh has faceted edges problem (3ds max to UDK)

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Spencer_Holmes polycounter lvl 6
Hi.

I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example.

When I exported the mesh from 3ds max I made sure I clicked all the right boxes in the exporter, which were: smoothing groups, tangents and binormals and triangulate.

I was wondering if anyone else has had this problem before and could offer some tips on how to overcome it.

Thankyou

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