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Open Tube Collision

polycounter lvl 6
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repete polycounter lvl 6
Hello all,

This is boiling my head and at my end I can't get proper collision on open tubes/cylinders.

Collision mesh capped & polys flipped:

capped_flipped_zpsc73ede03.jpg

Collision mesh polys flipped & uncapped:

uncapped_zps9f7b0e9e.jpg

Normal collision mesh:

capped_normal_zpsccf3ef17.jpg

and the collision mesh:

model_zps9dbe5e9b.jpg


I am starting to wonder if this is even possible without using Enable Per Poly Collision which plays bad once you hit the sides and also comes with a performance price.

Is there a work around because the above collision is useless :(

Cheers
Pete

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