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UDK Cloth Issue

Hey Polycount,

Been messing around with cloth in UDK today but I've come unstuck. I'm using it to make a little cobweb that hangs and flaps about, but for some reason the top verts aren't staying put.
They're skinned to the top joint (RigidJoint) and the rest are skinned to the second joint (WebJoint), shown below. But for some reason when I take them into UDK the whole thing just flaps around like only one vertex is connected to the rigid joint!


wfvZrPx.jpg

kZRtWkV.jpg

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