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Old (#26)
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Originally Posted by kinetic View Post
your getting confident everytime mr ninjustsu, i would say the fingers look a little strange, perhaps unfinished. and the feet seem too flat to the floor and maybe the top of the thighs seem more cylinderical than muscle shaped. nothing you cant work. but there is some good definition in other areas for sure.
Thanks for the feedback kinetic!

I wish i saw this before continuing further, but hopefully this next update will have fixed those issues!



and a couple of doodles to add.

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Old (#27)


4hr speed modelling comp going on over at game-artist.net

1 hr 40 mins in.
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Old (#28)
Each model just gets better and better. It's easy to see your love of modeling.

Don't stop.

Sean
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Old (#29)
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Originally Posted by sean_rodrigues View Post
Each model just gets better and better. It's easy to see your love of modeling.

Don't stop.

Sean
Awh dude <3

trying to draw more

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Old (#30)


Mixamo are busting out another character competition and this time I feel like entering. Namely because it’s all about zombies! I’ve wanted to do one for ages now and it’s the perfect excuse.

So here’s a super rough and super bad sketch of a zombie priest just to get an idea of what i should do. I thought it may be interesting to have a more religious twist to it or something like that. Possibly carrying one of those huge Bibles (this one being of evil origin) on his back, having the ability to summon demons or some jazz like that.

The poly limit is 15,000 so I have quite a lot of freedom. Any suggestions of course is more than welcome!

Last edited by MrNinjutsu; 10-05-2012 at 03:02 PM..
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Old (#31)
Progress on my bug man dude thing.

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Old (#32)
Continued on from this.



Gotta give credits to scooby for the tips on polypainting, helped loads!
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Old (#33)
Ah shit I forget to update this.



























And some new fps arms for garrys mod.

Last edited by MrNinjutsu; 05-10-2013 at 05:51 AM..
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