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New preview of Maya 2016

polycounter lvl 9
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Blond polycounter lvl 9
1427399026-11086501-361179727422650-472078004-o.png

Wow, new layout and some new icons..What do you guys think about it?

Looks like a major upgrade.:D


Here's the bigger picture

http://image.noelshack.com/fichiers/2015/13/1427399026-11086501-361179727422650-472078004-o.png




Edit: So, looks like I'm late since they have released Maya LT 2016 already.

[ame]https://www.youtube.com/watch?v=itAb5rkbc_Y[/ame]

Still looks pretty awesome.

Replies

  • thomasp
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    thomasp hero character
    i'm not a maya nut but generally speaking: icons need to die! when i was using maya for jobs i made a set of shelf icons that were just text labels to get by. the amount of semi-meaningless icons in maya is crazy.
  • beefaroni
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    beefaroni sublime tool
    There is a thread 5 below this with a bunch of discussion already.
  • Blond
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    Blond polycounter lvl 9
    Ahhh how come i didnt notice. Sorry.Let this thread sink please.:)
  • pior
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    pior grand marshal polycounter
    Hehe Thomas, that's so true ... For some reason there is still a widespread assumption out there that "icons are better than text", which really is unfunded. And because of that we end up with the most cryptic stuff in 3D programs ... I am sure it comes from a great intention ("sure enough, artists don't want to read text !") but at the end of the day, having to decipher a weird icon is just a waste of time.

    Now to be fair these sculpting icons seem somewhat self-explanatory. I hope the tools are stable.
  • Chromogen
    Hmm maybe I might like working in Maya now.
  • claydough
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    claydough polycounter lvl 10
    pior wrote: »
    Hehe Thomas, that's so true ... For some reason there is still a widespread assumption out there that "icons are better than text", which really is unfunded. And because of that we end up with the most cryptic stuff in 3D programs ... I am sure it comes from a great intention ("sure enough, artists don't want to read text !") but at the end of the day, having to decipher a weird icon is just a waste of time.

    Now to be fair these sculpting icons seem somewhat self-explanatory. I hope the tools are stable.

    Customization changes everything ( literally )
    rather have text unless the UI is mine and then my icons instantly do the job?

    On the downside...
    I am then slower as soon as I am in front of someone else's screen.
  • oglu
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    oglu polycount lvl 666
    my brain works with colors and shapes... if there is text i find nothing...
    the downside i have to know wich icon is doing what i need...
    that works good if i use the same tools over and over again...
    but if i have to work with "new" stuff im lost with icons...

    on the other side im working with muscle memory most of the time...
    markig menues for the win...
  • thomasp
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    thomasp hero character
    claydough wrote: »
    Customization changes everything ( literally )
    rather have text unless the UI is mine and then my icons instantly do the job?

    On the downside...
    I am then slower as soon as I am in front of someone else's screen.

    the one thing i believe maya still doesn't do and that is such a breeze in max to simplify things is the ability to just change the contents of the entire menu structure easily. this stuff is a crazy maze for people who don't use the particular app 24/7.
    for maya i saw that they now have an editor to create custom menu sets but they leave file/edit/etc alone and i don't quite feel like MEL-hacking.

    customization means for me that i sometimes do not even recognize max or maya on someone else's machine instantly ;) and definitely cannot really use it there.
  • radiancef0rge
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    radiancef0rge ngon master
    New UI is all vector based and scales with screen DPI as well, no more tiny icons on tiny high res screens
  • reanimate
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    reanimate polycounter lvl 10
  • radiancef0rge
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    radiancef0rge ngon master
    Yes, this is a physically based shader for shaderfx
  • Count Vertsalot
    I thought it was a new character on Sesame Street.
  • Norron
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    Norron polycounter lvl 13
    I am cautiously optimistic about this, seems Autodesk is actually taking some of the Maya criticisms to heart.
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