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[UE4] Texture display error at certain distance.

Hey guys.

So I get this wierd issue with my texture when I'm at a certain distance from the. If I zoom out further the error disappears.
h8Dpl5j.jpg

Maybe it's not an error, maybe thats just how mipmapping works? I tried to disable mipmapping but the error remains. I'm quite new to UE4 and all the technical stuff.

EDIT:

Okey so I solved the problem by disabling mipmapping. The reason it did not work befor was because I did not disable it for the normal map aswell.

I'm still curious about why this error occurs tho?
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