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[3ds Max] moving vertices to conform to outline

what I have is an array of "leafs" that will rotate around some shape, and as they rotate, they conform to the outline of that shape. I wanted to find a way to automate the process, so I could change/replace the shape and every time the leafs would conform to it.

Here's some examples of what I'm trying to achieve:
CW2YIKc.jpg
I want the top object (leafs) to rotate around some shape


TXZXYn9.jpg
I want the faces to conform to the shape, as seen here in red. Either the faces themselves move, or each individual leaf moves, either will work.

The only other way I was thinking was making an instance of the leafs and get that to conform to the shape while right on top of it, but can't figure out how to get that done either. I was thinking SurfDeform was the way I wanted to go, but that's only for NURBS.

I'll keep experimenting, but any suggestions or guidance would be greatly appreciated!

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