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scene capture reflect actor tiledshot issue

knj
knj
polycounter lvl 6
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knj polycounter lvl 6
Hi there,

I've found a similar thread here from couple of years back but the solution was just to use a "shot" command, which doesn't help me, cause I need high res screenshot.
I have a small scene with complex materials which use real time reflections Some using SceneCaputerCubeMapActor and some using SceneCaptureReflectActor, and in Editor or in game all looks as i want, but when I take a highres screenshot using tiled shot, my materials that are using SceneCaptureReflectActor looses their reflectivity, on that HighRes shoot there is no reflections, please help me to fix this. I need to use tiledshot cause I need a very highres screenshot. Also at this moment I'm limited to DX9

thanks in advance
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