Author : disting


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Moonshank's Avatar
Old (#26)
okay I have an update \o/
The sign above the shop is being a pain to get right I'm probably going to do it again because I'm not happy with my result but. Think I need to do the neons strips on a plane behind the front to get that subtle glow/burn through. Maybe someone knows a better way to do it?

Still need to work blocking in the rest of the scene with the things that I want to put into this. Will get there.

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Brygelsmack's Avatar
Old (#27)
Looks much better! The lights are more concentrated around their sources which looks great. However you're getting some weird purple tints to the left of the scene and around the door of the Pawn Shop. Are those from across the street or what are they? Also, did you add a FogVolume?

Really digging the trashy posters around the dumpsters. Great work man!

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Moonshank's Avatar
Old (#28)
the purple tint is from the streaks in environment settings under bloom and what not. Not sure how to reduce the actual scale of them but I can tone them down a bunch. I did but I think I went back a version because I screwed up my lighting up so its not in this ^^ I'll add it. I'm going to do some kicked in glass on that pawn shop door and then work on the club door next get some soggy newspaper and stuff done.
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imyj's Avatar
Old (#29)
Decent update Looking forward to seeing some more development on the pawn shop. Definitely needs some smaller props littered around the environment
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nyx702's Avatar
Old (#30)
This is really awesome! You have some great colors in here. Night scenes are so hard.

If I had to crit something I would say that maybe the windows could be more convincing. Maybe some curtain silhouettes? Or ones open slightly. They all seem sorta the same opacity too. Do they have a reflection?
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Moonshank's Avatar
Old (#31)
bit of a progress update. I still need to post some breakdowns. I shall do that towards the end though because currently I'm just trying to build this first and get the mood and the
"ambient" story for it done.

@nyx702 yeah the windows are still rather basic atm I have left some space on my texture sheet to do curtains or blinds or both then I can give the windows some unique ness to them. Also need to sort out a glow for them. Yeah they have a reflection but the cube map is stuck at 256 atm and there isn't anything across the street atm for the widows to pick up on.


Last edited by Moonshank; 07-04-2012 at 05:42 AM..
Craig Mooney
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Brygelsmack's Avatar
Old (#32)
Now this is starting to look sexy! The fog turned out looking sweet, fits perfectly with the rain actually.

Been thinking about what else you can add, except for assets lying around. Maybe you can add some kind of halo particle effect to your spotlights. I did this really fast to showcase what I mean (in CE2 though). Shouldn't be a problem doing this in CE3. Open them up in tabs to compare them.

Pic 1 - Click me (Particles on).

Pic 2 - Click me (Particles off).

See how the particles blends pretty well with light and its beam? Yours doesn't look as bad ass my 'off' pic, but I still think the particles could add some interest to your spotlights. Up to you of course, experiment with it and see how it turns out!

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Moonshank's Avatar
Old (#33)
yeah I've been looking into that as well, as you tend to get a subtle rainbow halo around light especially if its raining. I will definitely look to add that in my next update.


Thats the moon though but you get what I mean.

Been thinking of trash props as well. I'm going to do some cigarette butts as decals with some bits of paper mixed in, newspaper, some plastic carrier bags, some soggy cardboard boxes, bin bags, some cans/bottles. maybe some more nasty type things like puke or a used condom not too sure on that though ^^

Only thing with the fog is it maybe a touch to dense?
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