Author : jdvi


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Texelion's Avatar
Old (#26)
Yeah really nice, good color scheme.
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
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ro-zee's Avatar
Old (#27)
Thanks guys

So pose update. The deadline was extended to i took the chance to take a step back and them come back and reassess the results. It was good i think, i was getting too kind of annoyed at the whole thing haha. Anyway, pose progress, something dynamic, interesting i hope. I feel like she's holding the sword wrong but i can put my finger on it so any advice would be awesome.
The pedestal will be textured with tiles and celtic design around the outside

Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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ro-zee's Avatar
Old (#28)
Holy moses, she's done! I'm preeety happy, every time i try a character i learn heaps haha I'm not optimistic on placing lol but i'm very happy with the result Thanks for the help PCers! Also i haven't sent it off so if you notice anything drastically wrong let me know haha







Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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EggplantNinja's Avatar
Old (#29)
This looks awesome! Love how you did the textures.
Offline , null, 15 Posts, Join Date Jul 2012,  
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Blaisoid's Avatar
Old (#30)
this is quite awesome, but i'd remove the stained glass since it makes it less clear what are actual properties of materials.
Offline , polygon, 668 Posts, Join Date Oct 2011, Location Wroclaw, Poland  
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almighty_gir's Avatar
Old (#31)
your final pose is DREADFUL.

it completely hides the most important part of the model, her face.

why is it the most important part? because you've chosen to make a female character, in full plate... where all of her other female defining areas are hidden by the bulk of her armour (which is cool), all that's left to define her as female is her face, and it's covered up... so now all you're left to look at, is a suit of armour.
Offline , veteran polycounter, 4,295 Posts, Join Date Nov 2004,  
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ro-zee's Avatar
Old (#32)
Thanks for the feedback, i'll keep playing around with the lighting.

gir, i agree with you to some extent, i was never happy with the pose covering her face so much. However i stuck with the pose because i wanted it to be dynamic and have a sense of power in her swing, (and quite frankly make her look like a badass who'd slice your head off haha.) That kind of felt more important than her gender being instantly recognisable :/ I would agree that its not ideal hiding her face but not because she's a lady, just because faces in general are an important part of any character. I don't really understand why her looking like a woman is more important than other defining parts of her pose (power, the dynamics etc) and it was pretty difficult to settle on any dynamic pose that actually looked plausible.
Thank you though, i'll take the input on board because it IS important. I kinda wish someone else had mentioned it earlier cause I'm not sure i'll have time to try new poses with other work but i'll look into it :S
Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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almighty_gir's Avatar
Old (#33)
you called the thread "Lady Knight", which implies the importance of her gender.
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ro-zee's Avatar
Old (#34)
Fair point, i think my idea about the character must have changed as i worked on it haha Sorry, i didnt mean to seem ungrateful for the critique.
Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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BenHenry's Avatar
Old (#35)
I'm no character artist, but I think you could benefit a lot from messing around with the materials. Currently, her face seems flat and dull.
You could improve if you just push around the materials, make a super reflective armor set etc... If you happen to be using the Marmoset toolbag, you should try to apply the skin shader to her face.
I think you should pull out her hair and make it using alphas, after all this is a real character. I think that would push her feminine side as well as making it more of a realistic piece.

I know how it is when you "finish" something and then people start giving you feedback to further improve it. You just want to deny all of it. But I would highly recommend following all the way through, and just make it a fantastic piece of art.

Hopefully this helps a little.
Offline , polygon, 606 Posts, Join Date Nov 2010, Location USA  
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Texelion's Avatar
Old (#36)
I agree with almighty, I'm sure you could find a dynamic pose which doesn't hide her face. Maybe you should not submit a front view for your main beauty shot. I mean, the pose is dynamic EXCEPT in the front view imo. The sheet with the three other angles is far better, but the gradient between each pedestal sucks. There is no limit to how many images we submit ( it's AT LEAST 3 images, you can have more ), so I suggest that you separate the second sheet in three, forget the front view and make a 3 beauty separated beauty shots.

Or you can make 2 beauty shots, one with front/back view and one with the side views. Or you could also make 2 poses, one like your concept, where she is "peaceful" but also "haughty", and one where she demostrate her combat rage...

Anyway, it's a good character, nice work.
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
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stickadtroja's Avatar
Old (#37)
I think the pose is pretty badass. the fabric on her back, the cape-thingy have a weird shape in that angle though.

I like the shape of the face, and i dont think you should make her more feminine, but you should put more effort on the face texture. Put more skintones and variation in there, like red around the eyes and nose, and small spots that make it look less clean. you could also add more contrast by making the eyes and hair darker. right now hair, eyes and skin is hard to read from eachother. I dont think there is a problem hiding part of her face, but then you have to make sure that the part that is visible really stand out.

otherwise great work, very nice character design and concept!
Offline , spline, 157 Posts, Join Date Sep 2010,  
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ro-zee's Avatar
Old (#38)
Thanks so much guys, i really, really appreciate all the feedback. Unfortunately for some reason mixamo has closed off entries and i had not submitted because i intended to put some of this feedback into effect. I've emailed them with what i have explaining my position but who knows :/
In any case i cant promise i'll make many changes to this piece because i have a lot of course work to do BUT i can promise i'll take everything on board for the next character
Again thanks a million this is what i joined PC for even when sometimes it takes some time to digest stuff i might not want to hear haha
Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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almighty_gir's Avatar
Old (#39)
hopefully they'll allow you to enter her into the contest, so good luck with that!

but please try to use this feedback and make the final pose all it should be for your portfolio.
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ro-zee's Avatar
Old (#40)
Well as it turns out they made a mistake and it's still open, dont know what went on with that...haha Anyway as such i went back and tried again on the pose, something simpler and i concede probably better for showing her off. Let me know what you think : )


Last edited by ro-zee; 08-29-2012 at 12:52 AM..
Offline , vertex, 45 Posts, Join Date Aug 2011, Location Adelaide, Australia  
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siggi-gross's Avatar
Old (#41)
looks great.
she definitely is left-handed? otherwise you may want to move the sword to the other side.
Offline , null, 8 Posts, Join Date Dec 2010,  
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