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Unreal 4 Large scale world building Modular question?

GhostBlades
polycounter lvl 3
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GhostBlades polycounter lvl 3
Hello, I was wondering before I get started on a large scale project I wanted to start -

The scene is a small town of a medieval era

Lots of houses

So I was wondering what would be more beneficial in terms of quality and memory

Should I:

A - Build all pieces separately, Lightmap them separately, and then build the buildings in Engine?

B - Build all pieces separately, Combine them in Maya, retain material IDs, Make 1 Lightmap UV for the whole building and just increase the lightmap texture resolution?

Which is a better plan?
Why?

If anyone has experience building larger scale worlds, I'd like to know how you went about it?

Thank you :)

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