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How do I blend two normals in UDK?

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TheAxiom polycounter lvl 3
So I have two normal maps, one for my overall terrain (1) and one for the terrain materials (2).

http://prntscr.com/6l7dg6

What I want to do is blend these two together effectively. The 'add' node seems to work well but it reduces their impact. I want to use multiplies on each to increase them, but once I add that second multiply it increases the normals 10 fold as I imagine the 'add' is also multiplying the multiplies.

I've tried using the Blend_Overlay, Blend_PinLight and Blend_HardLight nodes too without good quality.

Here it is with two multiplies:
http://prntscr.com/6l7gua

And here's with one on just the painted textures without terrain:
http://prntscr.com/6l7h7a

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