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Maya Human IK set LRA for Controls

polycounter lvl 6
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rorozilla polycounter lvl 6
Hello guys,

I'm trying to wrap my head around animating with Human IK. I'm slowly taming it, but I'm still running into a really shitty issue:

I can't seam to find a way to modify The Local Rotation Axis of my Human IK controls to something that I can use.

Basically, I would like to set the rotation axis to something that Studio Library , a really cool maya plugin, could mirror properly using its mirror table feature. right now, since the rotation axis of my pelvis isn't right, it mirrors across the ZY axis instead of the YX

If there is a trick or a way to modify the LRA, please let me know. Right now, I see no rhyme or logic on how Human ik sets it. in one project my hip controller LRA is X=up and Y=Forward, while in an other its Y=up and Z= forward... In both casses the bones i use to create the definition are both X=up Y=forward so what gives Human ik...

Thanks a bunch in advance guys!

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