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VFX Artist (All-Levels Welcome) - Sledgehammer Games

Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring!

Must be able to work onsite in Foster City, CA.
Games experience required
Reel/Portfolio must showcase examples of hyper-realistic effects

http://activision.jibeapply.com/activision/jobs/ART0000UI/Foster-City-California-Senior-VFX-Artist-Sledgehammer-Games?lang=en-US

Description:

The VFX team at Sledgehammer Games is looking for experienced and passionate Senior VFX Artist to join our AAA team. In this position, the artist will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with hyper realism for a Call of Duty game. The candidates will have the opportunity to contribute in various areas of in-game effects including but not excluding weaponry effects, vehicle destruction, large-scaled rigid body simulations and environmental effects such as fire, smoke, water, and weather systems.

The ideal candidates should demonstrate a high level of artistic sense and strong technical skills. They should drive hard and challenge themselves with the goal of being masters of the craft.

Responsibilities:

• Working closely with Lead VFX Artist, Art Director and Level Designers to create top notch in-game particle VFX.
• Scripting out series of VFX events to drive particle behaviors in runtime using our proprietary scripting language.
• Collaborating with prop artists, animators and rigging technical artists to assemble complex layered vehicle destructions and prop destructibles using our propriety scripting language and tools.
• Building baked rigid body simulation in-game via Maya and our proprietary scripting language and particle tool to replicate structural destruction animations.
• Creating textures for particle usage.
• Populating environmental VFX in game using our propriety scripting language.
• Tackling runtime rendering performance to help maintain the game running at 60FPS.
• Resolving technical challenges when arise in order to maintain the highest visual bar.

Qualifications:
• At least 5 years of current-gen visual effects development on console hardware (360, PS3).
• Solid professional experience and knowledge of the limitations and performance of current generation hardware (360, PS3).
• Proficient in using Maya Dynamics (2010 or newer), and Photoshop.
• Strong understanding in lighting, compositing, composition, color theory and 3D modeling.
• Experience in using and modifying real-time materials.
• Strong ability in creating textures.
• Possesses a good visual art sense with attention to detail.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.

Preferred:

• Experience with Maya's fluid and rigid body dynamics (2010 or newer).
• Experience with After Effects.
• Experience with 3ds Max (2010 or newer).
• Strong understanding of real-time physics systems.
• Experience with one or more scripting/programming languages.
• Experience creating and configuring geometry assets for in game particle systems.

About Us:

Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

Come take a closer look at our studio, our culture, and some of the worldwide press for our latest game, Call of Duty: Advanced Warfare, at http://www.sledgehammergames.com/

Questions? Email amy.madden@activision.com

Replies

  • SledgehammerGames
    Sledgehammer Games, developers of Call of Duty Advanced Warfare, is hiring!

    Must be able to work onsite in Foster City, CA.
    Games experience preferred
    Reel/Portfolio must showcase examples of hyper-realistic effects

    Contract/Temporary Opportunity

    http://activision.jibeapply.com/activision/jobs/ART0000RB/Foster-City-California-VFX-Artist-Temporary-Sledgehammer-Games?lang=en-US

    Description:
    The VFX team at Sledgehammer Games is looking for experienced and passionate VFX artists to join our AAA team. In this position, the artists will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with hyper realism for our next Call of Duty game. The candidates will have the opportunity to contribute in various areas of in-game effects including but not excluding weaponry effects, vehicle destruction, large-scaled rigid body simulations and environmental effects such as fire, smoke, water, and weather system.

    The ideal candidates should demonstrate a high level of artistic sense and strong technical skills. They should drive hard and challenge themselves with the goal of being masters of the craft.

    Responsibilities:
    • Working closely with Level Designers and Team Leads to create in-game VFX for stunning environments and exciting game moments.
    • Creation of real time particle systems via proprietary software.
    • Texture creation using available graphic applications.
    • Population of effects in game using a propriety scripting language.
    • Solving technical issues that arise with new tools or game performance.

    Qualifications:
    • At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3).
    • Experience with and a good working knowledge of the limitations and expectations of current generation hardware (360, PS3).
    • Excellent working knowledge of Maya and Photoshop.
    • Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.
    • Possesses a good art sense (e.g. knowledge of composition, color, 3d modeling and painting).
    • Strong texture creation skills.
    • Experience in using and modifying real-time materials.

    Preferred:
    • Experience with Maya's fluid and rigid body dynamics.
    • Experience with After Effects.
    • Strong understanding of real-time physics systems.
    • Experience with one or more scripting/programming languages.
    • Experience creating and configuring geometry assets for in game particle systems.

    About Us:
    Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

    Come take a closer look at our studio, our culture, and some of the worldwide press for our latest game, Call of Duty: Advanced Warfare, at http://www.sledgehammergames.com/.
  • SledgehammerGames
    For any questions regarding opportunities at Sledgehammer Games, do not hesitate to reach out to Amy Madden - amy.madden@activision.com.

    Looking forward to seeing your reels!
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