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Another normal map problem...

SH4DOWM4NTIZ
polycounter lvl 8
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SH4DOWM4NTIZ polycounter lvl 8
Hey Polycounters,

I am having some issues with a normalmap I baked out...I am getting nasty seams on some edges:

1vTBuHj.jpg

Whereever I have a smoothing group split, I have a UV split in the unwrap, so I can't figure out why am getting this as result. Baking with cage in 3ds max.

Here are my low and high:

dZZAA6z.jpg

eXXgf0V.jpg

Hope somebody can help :D

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