Well everything else I was working on I lost since my laptop bit the dust. So I figured I'd try to finish a Sub-D weapon.
First bake, the blade high poly is done also but haven't uved that, wanted to see how this turned out. There are still quite a bit of artifacts. Basically just a standard xnormal bake rendered in Xnormals model viewer with a blueish purple ambient and diffuse light. I'll go into max once I get some more free time and actually setup the cage.