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created GRIN! LAYOFFS
on 05-27-2009 04:53 PM
Sounds shitty is it true?
http://kotaku.com/5271661/rumor-mass...developer-grin
grin is one of the companies i would love to work at! sux if these rumors are true 
Environment Artist @ Digital Extremes
www.aelevel.net
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, polycounter,
987 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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worst day
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, polycounter,
822 Posts,
Join Date May 2006,
Location Stockholm
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doh
Were you one of those cut, Peris?
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, veteran polycounter,
4,858 Posts,
Join Date Nov 2004,
Location Redmond, WA
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no, i lucked out. Some really good people were let go, good friends of mine.
Last edited by Peris; 06-01-2009 at 03:49 AM..
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, polycounter,
822 Posts,
Join Date May 2006,
Location Stockholm
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this shit needs to slooooww down already >:{
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, polycounter,
1,297 Posts,
Join Date Nov 2004,
Location three oh three.
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fuuuuck! iv got a couple of friends in the barcelona and stockholm studios...hope theyr fine! best of luck to the rest of you
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, polycounter,
816 Posts,
Join Date Jul 2008,
Location Nottingham
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damn! You would figure they would do that once they get in the sales numbers first...
Brandon Nobbs, World Artist
My Portfolio <<<(hasn't been updated in 4 years)
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
Location Kirkland WA
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sheeeeit, grin is one of the top places of my to work at list, sad to hear it, you guys have been pumping out titles like mad! best of luck to anyone effected.
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, polycounter,
922 Posts,
Join Date Sep 2008,
Location Vancouver
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ouch, that's a lot of jobs... good luck to those out of work :/
we're looking for a technical animator and a graphics programmer if anyone wants to pass stuff along.
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, Administrator,
11,476 Posts,
Join Date Oct 2004,
Location London, UK
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This sucks. Didnt they just put out 3 big titles? Wanted, Bionic and Terminator Salvation?
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, spline,
106 Posts,
Join Date Sep 2007,
Location Stockholm, Sweden
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But wanted bombed I think (I thought it was pretty cool). Terminator i have no clue about. Bionic is getting good reviews though.
André Wahlgren ( Portfolio)
Environment artist @ Splash Damage.
Starting at Rocksteady 8/9.
The artist formerly known as Notorious P.I.G
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, dedicated polycounter,
1,426 Posts,
Join Date May 2006,
Location Sweden (Malmö)
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I was reading like two weeks ago an article about the swedish game developers and how almost all of the big ones was working on projects with $200 million budgets and things was going in the right direction considering the economics in the world.
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, spline,
106 Posts,
Join Date Sep 2007,
Location Stockholm, Sweden
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and now they are jobless on one of europe's most expensive cities.
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, veteran polycounter,
3,426 Posts,
Join Date May 2005,
Location Portugal
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sh!t, this blows...
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, Grand Marshall Polycounter,
9,663 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Hope everyone lands on their feet, I'm surprised too seeing as they've just released 3 games. Must not have sold well then?
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, polygon,
652 Posts,
Join Date May 2008,
Location London, UK
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humm... or its the typical hire just before release and fire just after? Hopefully that's not the case. Probably not, most places don't hire full time staff for that kind of crunch. But there are still a few bastards out there that like to treat people like contract workers without them knowing it.
Last edited by Vig; 05-28-2009 at 06:36 AM..
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, Grand Marshall Polycounter,
9,663 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Best of luck to everyone affected.
It really seems like a lot of places are getting made redundant recently - bad times indeed.
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, polygon,
591 Posts,
Join Date Oct 2004,
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best of luck!
I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.
Gotta stair step those projects.
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Quote:
Originally Posted by skankerzero
best of luck!
I imagine it was also a choice of having all three games finish so soon from each other. All of a sudden you're faced with 3 full teams and not much work to do.
Gotta stair step those projects.
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I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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, card carrying polycounter,
2,001 Posts,
Join Date Oct 2004,
Location Austin, Texas
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Quote:
Originally Posted by Josh_Singh
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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QFT
best of luck to everyone affected !
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, polycounter,
961 Posts,
Join Date Oct 2004,
Location Irvine, CA
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Quote:
Originally Posted by Josh_Singh
I think you're right.
Also, when you get into full production mode on such a huge scale, and have to blow up the team sizes, maybe it would be smart to in-house contract the positions. So they know that after the game is done it's time to move on. I know that has it's issues too, But really, It's wrong to hire somebody at the "Polish Phase" of a project, treat them like they are gonna be with the company forever, Get them all comfortable so they decorate their cube and get all cozy, then at the end of the project Lay off everybody but the core team. Mentally, it would just be nicer to know strait up the when the project is over, the Team will Deflate.
Like I said though, this does have it's issues too, like relocation expenses and whatnot.
But I hear that's how they roll in Hollywood with the carpentry and set building positions, they know they are only gonna be there for a while, but it's cool because the next gig is just across the street.
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Frankly I'd rather have the false sense of security. At least I'd get severance on the way out if they'd made it a permanent position, which really helps ease the transition.
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, polygon,
699 Posts,
Join Date Nov 2008,
Location Vancouver
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Quote:
Originally Posted by skankerzero
Gotta stair step those projects.
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Yep. It's also tough that all three titles were licensed IP. GRIN could neither monkey with the release dates (especially with the movie IP), nor could they plan for sequels or follow on projects. They are entirely at the whim of the license holders, and its the employees that suffer the consequences.
I was very impressed with GRIN and what they were able to do with these games, but it's still a tough way of doing business that has sunk many developers. Maybe a publisher will give them a shot with an original title now and give them a chance to control their own destiny. If that doesn't happen, they will need more investment or a buyout very very soon.
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, polycounter,
908 Posts,
Join Date Oct 2004,
Location Fairfax, VA
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i cant say i didnt saw this one coming, but i am still very suprised this happend so early and in this way (shortly before e3).
Bad planning? act of precaution? to many projects not enough revenue? act of total betrayal against employees? pfft, really weird.
considering their buisnessplans or whatever its seems crazy they opened these offices and wanted to shop more.
well, best of luck to all ! if somebody plans on moving to germany, shall drop me a line.
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, polygon,
622 Posts,
Join Date Oct 2004,
Location In your face!
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seems it's rather tough right now to secure new projects, so even if you 'stair step', payroll might still eat you alive before the next check comes around.
shame, watching from the sidelines i thought grin was shaping up well. best of luck to the affected ones indeed!
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, polycounter,
998 Posts,
Join Date Nov 2004,
Location UK
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sad sad news...
I imagine they didn't sell too many copies as to compensate the investment on the different projects.
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, polycounter,
831 Posts,
Join Date Jun 2005,
Location Spain
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