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Cody's Avatar
Old (#26)
Okay now I can't get the cryTiff format working in photoshop. It is installed but in photoshop when I want to save the crytiff, it wants the root path to something. Help?

Also max plugin is intalled i can see it in the plugin folder, yet it to is not working and it is asking me for a root path, which i am giving them. Still deson't work..... ARGGGG!!!!

Last edited by Cody; 04-28-2009 at 04:43 PM..
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Cody's Avatar
Old (#27)
Is there someone in Phoenix or close to it that knows how to get this working, and come over? The engine used to start up, but now it is giving me an error report.
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Ben Apuna's Avatar
Old (#28)
EDIT:

So I guess the patch and SDK aren't available anymore from the links I posted below.

Here are some new links if anyone still needs those files.


Crysis Wars 1.5 patch

Crysis Wars Mod SDK Package

-----------------------------------------------------------------------------------------------------

Ok, first off thanks for starting up this thread Cody, and thanks to both you and HP for gathering all those links. Now here's the steps I've taken to get the editor working for me. I'm using XP32 bit if that matters...

1. Get the big Crysis Wars trial installer from here:

http://www.bigdownload.com/games/cry...l-single-file/

I originally tried to get the multipart install files at that site but the second one kept failing on me, oh well...

2. Install Crysis Wars

3. Run Crysis Wars once to authenticate it.

4. Run Crysis Wars again to make sure it works on your PC.

5. Update Crysis Wars to the 1.5 patch

Start -> All Programs -> Electronic Arts -> Crysis Wars -> Check for game updates

or get the patch manually from one of the links here:

http://www.mycrysis.com/newsdetails.php?news=41381

6. Uninstall old mod SDK Tools and Source Code. There's no need to do this step if you did not install the SDK Tools or Source Code that was posted earlier in this thread.

7. Get the new mod SDK at the bottom of this page, it seems as though we were missing the CryXML.dll file:

http://www.mycrysis.com/filebase.php?fileid=9441

8. I installed the 3 files in this order, not sure if it matters though.
a. CrysisWars_ModSDK_Tools_v1.1.exe
b. CrysisWars_ModSDK_SPMod_v1.0.exe
c. CrysisWars_ModSDK_SourceCode_v1.0.exe

9. Setting up the Photoshop CryTIF export plugin:
a. Run Photoshop
b. make a test image
c. File -> Save as -> choose CryTIFPlugin format
d. Click "OK" to the two error dialogs that popup
e. Depending on what version of windows you are on put the following as the path:

WinXP 32bit

C:\Program Files\Electronic Arts\Crytek\Crysis Wars

Vista 64bit

C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars

- I also checked "show window" here, not sure if you need to do this...
- Then click "Ok".

f. File -> Save as -> choose CryTIFPlugin format again - now you should get the plugin save window to come up properly.

I'm hoping the other export plugins will work just fine now, I'll edit this post if there needs to be more instructions added. I think the main point was just getting the new Mod SDK files which included the missing CryXML.dll file.

Good Luck! I hope this helps

Last edited by Ben Apuna; 04-17-2011 at 03:36 AM..
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morte's Avatar
Old (#29)
huh i am also using XP32... so maybe that is why it didnt work- i will try that method later, but thanks in advance!
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Popeye9's Avatar
Old (#30)
I had the problem of the editor crashing on start up and found this on the crymod forums. I have a wacom and Vista on my computer.

"Start>Control Panel>Programs and Features>Turn Windows Features on or off

Once you get in there uncheck the 'tablet pc optional components' thing, this may take windows awhile to do so be patient.

After that you will need to restart and then when you get back into windows that tab on the side of the screen for the tablet pc control panel thing shouldn't be there anymore."

Once I did this all my editor problems went away. The other thing to be aware of is if you are running vista and have UAC on then you will need to set the security on your crysis folder to be able to write to. If it is locked then you will not be able to write your assets to the object folder.

Hope that helps
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[HP]'s Avatar
Old (#31)
Very useful post Ben Apuna! it will sure help me, as I didn't installed the latest editor yet, still using the original crysis editor!

cheers man!
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Cody's Avatar
Old (#32)
Must try this, thanks, ben.
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|Buddy|'s Avatar
Old (#33)
I haven't really encountered any problems when installing Crysis Wars SDK tbh, not sure where are the issues coming from.

@Cody, if it asks for root then give it the root, pretty obvious ey? If you did and it still don't work, open regedit and look for the sdk entries, the root path will be there as well as in the 3dsmax cryexport plugin settings.

Some people might encounter problems with Sandbox2 and Wacom (most notably when using 2 displays with wacom only on 1), the problem might be somewhat related to the windows vista tablet pc thingy.
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[HP]'s Avatar
Old (#34)
Yeah, wacom really need to redo their drivers for Windows Vista! Especially for the intuous tablets, I can't even play UE3 games on vista, without disabling my wacom drivers services.
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|Buddy|'s Avatar
Old (#35)
Quote:
Originally Posted by [HP] View Post
Yeah, wacom really need to redo their drivers for Windows Vista! Especially for the intuous tablets, I can't even play UE3 games on vista, without disabling my wacom drivers services.

Like i said, its more of a VISTA side issue than wacom's. I keep vista tablet services off.

EDIT:
You can also use SettingsMgr.exe app located in tools\ folder in crysiswars sdk to set things like root up.

Last edited by |Buddy|; 04-30-2009 at 11:12 AM..
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urgaffel's Avatar
Old (#36)
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...
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|Buddy|'s Avatar
Old (#37)
Quote:
Originally Posted by urgaffel View Post
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...
If you're on vista turn off all tablet pc related services, even without wacom plugged in they would crash my sandbox.
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Popeye9's Avatar
Old (#38)
Quote:
Originally Posted by urgaffel View Post
Popeye9, thanks for that, I will give it a go on tuesday. For me the Sandbox 2 editor is THE most crashprone program I've ever had the misfortune to use so hopefully that will help... Just clicking in the left most menu will crash it, opening the ToD view will crash it etc etc. Hell, even having the editor in focus when it's loading will cause it to crash, I have to start the editor and quickly tab to another window for it to even load. It's almost impressive...

Yeah I had all those same probs with the editor. When I turned off the tablet PC preference in Vista it all works no crashes I was also having some problems loading other games in DX10, now with this setup no problems at all.
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Ben Apuna's Avatar
Old (#39)
@Popeye9 and |Buddy|

Thanks for the info on the Vista side of things, it should be helpful as I'll be switching over to Vista for 64bit sooner or later.

Last edited by Ben Apuna; 01-08-2010 at 07:02 PM..
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Cody's Avatar
Old (#40)
Ben Apuna,
Thanks man, got it working great now!!!
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Ben Apuna's Avatar
Old (#41)
Cool! I'm glad that post helped Now we can all get back to making awesome levels/mods/etc...

Last edited by Ben Apuna; 01-08-2010 at 07:02 PM..
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perna's Avatar
Old (#42)
Does that toolpack run with the original crysis? It says it doesn't, in the readme, however I believe I've seen people say otherwise.

oh, and.. MASTER THREAD!!! YEAH!!
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alexk's Avatar
Old (#43)
got the editor recently, 2 noob questions:

1) how do I replace my material when I export from max to crysis? I want it to overwrite the old one, but it says it already exists and doesn't let me replace it

2) how do I toggle the statistics on the upper right hand corner of my editor screen?
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[HP]'s Avatar
Old (#44)
1) just erase the old one, and save again.

2) r_displayinfo 0/1

Don't forget to go to preferences, and turn off Source Control, if this is ON, it fucks up with loads of stuff.
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alexk's Avatar
Old (#45)
thanks HP.. another noob question. How do I reduce the bloom in the lighting? Especially when inside an enclosed environment and looking out a window. The bloom is so overpowering, here's an example

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Justin Meisse's Avatar
Old (#46)
CryExport8 is causing Max 8 to freeze on loading, wonderful!
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mikezoo's Avatar
Old (#47)
arrgg! stoopid normals and sandbox!

Anybody understand why I get these strange shadeing issues when I my props in the Sandbox Editor? The textures are dds format. The normal map is saved as a DXT5_NM, and the Diffuse AO is a DXT1.
Any help would be madly appreciated. Thanks everyone.

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Martin Henriksson's Avatar
Old (#48)
This probably wont help you with your shading issues but you should save your textures in the CryTiff format that you get from the SDK. There you can choose if its a normal map or a diffuse/whatever.
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teaandcigarettes's Avatar
Old (#49)
Quote:
Originally Posted by mikezoo View Post
arrgg! stoopid normals and sandbox!

Anybody understand why I get these strange shadeing issues when I my props in the Sandbox Editor? The textures are dds format. The normal map is saved as a DXT5_NM, and the Diffuse AO is a DXT1.
Any help would be madly appreciated. Thanks everyone.
Looks like a typical smooth-groups error to me.
Assuming you work in the 3dsmax, you should select all the faces and use the auto setting to get rid of that. I have noticed that setting all the faces to one smooth group can give you this kind of errors.

I hope that helps
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mikezoo's Avatar
Old (#50)
Hey thanks for the heads up, guys.

I dont think this smoothing group issue because I have set the proper smoothing groups in max and then exported out. Looks good in max.

As far as a cryTiff goes, I'll think I will check that out. It seems like my best bet from here. I'll let'cha all know what happens.
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