Old (#1)
hi,

i'm beginning in 3ds max, momentally i'm working on lowpoly character. i've modeled him and detached to a several parts for uvw mapping. after i've added smooth modifier, model looked something like this:



as you can see, every detached part is smoothed separatly. i have also tried to assign every part to the one smoothing group but without change, so model is unusable in game... can anyone help me please how to make it smooth?