I have an idea to create something similar to the cave troll seen in LOTR, though I may modify it slightly. I want my low poly to be around 8-10k triangles (slightly next-genish).
here is the workflow I will complete;
BaseMesh
Highpoly
Lowpoly
Unwrap
Texture
I am currently working on the high poly at around 30k polygons.
I started off by modifying my base I use for mud box sculpts.
BM
HPL1

HPL2

HPL3

HPL3 - 2

HPL4

HPL4 - 2

HPL5


I think I'm nearing the end of the high-poly, this is my first attempt at a high poly sculpt so I understand it isn't as detailed as sum - I believe I have all the large form as most of the main detail that will bring out my low-poly mesh.
Will probably Loose the scar on his lower shoulder.