Old (#1)
I have an idea to create something similar to the cave troll seen in LOTR, though I may modify it slightly. I want my low poly to be around 8-10k triangles (slightly next-genish).

here is the workflow I will complete;

BaseMesh
Highpoly
Lowpoly
Unwrap
Texture


I am currently working on the high poly at around 30k polygons.

I started off by modifying my base I use for mud box sculpts.


BM



HPL1



HPL2



HPL3



HPL3 - 2



HPL4



HPL4 - 2




HPL5






I think I'm nearing the end of the high-poly, this is my first attempt at a high poly sculpt so I understand it isn't as detailed as sum - I believe I have all the large form as most of the main detail that will bring out my low-poly mesh.

Will probably Loose the scar on his lower shoulder.

Last edited by samgriffiths; 02-20-2009 at 06:06 AM..