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created [WIP] Cave-troll
on 02-19-2009 09:26 AM
I have an idea to create something similar to the cave troll seen in LOTR, though I may modify it slightly. I want my low poly to be around 8-10k triangles (slightly next-genish).
here is the workflow I will complete;
BaseMesh
Highpoly
Lowpoly
Unwrap
Texture
I am currently working on the high poly at around 30k polygons.
I started off by modifying my base I use for mud box sculpts.
BM
HPL1

HPL2

HPL3

HPL3 - 2

HPL4

HPL4 - 2

HPL5


I think I'm nearing the end of the high-poly, this is my first attempt at a high poly sculpt so I understand it isn't as detailed as sum - I believe I have all the large form as most of the main detail that will bring out my low-poly mesh.
Will probably Loose the scar on his lower shoulder.
Last edited by samgriffiths; 02-20-2009 at 06:06 AM..
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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Hah, I like it. His face is oddly cute, bug-eyed. Are those claw holes or suckers on his hands and feet?
(When I saw the title, I expected one of these bastards.)
::
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, polycounter,
1,206 Posts,
Join Date Nov 2008,
Location Southern Oregon
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I've yet to decide, though most likely they'll be claws,nails. I'm open to suggestion though, I did some funkiness with the head, not sure if I'll keep it.
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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If you want to make him more intimidating, he could use a bit of a collapsed nose and chapped lips.
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, card carrying polycounter,
2,094 Posts,
Join Date May 2006,
Location Canada
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Thanks for the feedback, I hope to achieve this in the current sub-div or the next level. Does seem like hes smiling >.<
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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Updated last time for tonight, HP is still WIP.
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
, polygon,
666 Posts,
Join Date May 2008,
Location Dallas Texas
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Quote:
Originally Posted by Quokimbo
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Eh, thanks 
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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I think you need to take another look at your proportions. LotR Cave Trolls are odd in that they have short and stubby legs, but really long arms that reach down to their knees. It's all dependent on how close you want to stay to the source, of course, since you said you might modify it, but at the moment, it looks rather slow and clumsy.
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, polycounter,
1,145 Posts,
Join Date Jul 2005,
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Thanks for the feedback, I decided to keep his proportions more human-like as to give him a chunky and sluggish feel. I'll make some final alterations and then start on the low-poly.
I'd appreciate feedback as to the overall detail and if it is a good workflow etc, currently at 2million polys.
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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No matter how much it's said peeps new to this just want to get to the finish line as quick as possible  This is a lifetime art don't rush it. There's alot of things not working here and I'll state just the starters;
- Use reference and ALOT of it, even more so for a well established subject.
- Way too much detail way too soon - the character is very blobby with a stencil map slapped on. Work with large forms first and worry about detail last.
- The skin folds have no real representation of gravity
- The proprotions are out of whack even for a mythical creature (the position of the knees stand out alot)
I don't want to be unduly harsh, but sorry to say, you're not gonna get better without constructive criticism.
Last edited by lildragn; 02-20-2009 at 06:32 AM..
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, line,
98 Posts,
Join Date Feb 2006,
Location The Matrix
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Thanks alot, I'm going to go back to a lower subdivision and work my way up again from there.
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, triangle,
317 Posts,
Join Date Feb 2009,
Location Dundee, Scotland.
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