Align/Orient to joint in Maya
on 11-12-2008 11:50 PM
I'm learning some rigging in Maya, after picking up animation (pretty easy compared to rigging).
Can't seem to figure out how to align and orient a circle (control object) to a joint. Can't seem to figure out any of the align and snap tools in maya, after scouring through the tutorials and user references in the help files.
the circle controls the wrist, I can parent the ik handle to the circle and parent the hand joint to the circle, but I need to move the circle to where the wrist is and align its rotation to match the hand joint.
Thanks in advance!