Author : polygoo


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JasonLavoie's Avatar
Old (#1)
Hey all, quick question.

Hypershade is being weird, when I load up a texture file (TGA, jpeg etc. I've tried them all) it gives me this:

http://img225.imageshack.us/img225/8089/helpmedt2.jpg

Anyone know whats going on?
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
Offline , card carrying polycounter, 2,396 Posts, Join Date Jan 2005, Location London, Ontario  
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MoP's Avatar
Old (#2)
Probably the texture is too large for Maya to think it should generate a thumbnail from it, so it uses a default image.

I think you can force it to update if you right-click on the material and go to "Refresh Swatch".
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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JasonLavoie's Avatar
Old (#3)
Thanks mop for the fast response.

The refresh worked, now it shows the thumbnail but when i assign the material to the model, i get this error "// Error: Error while parsing arguments."
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
Offline , card carrying polycounter, 2,396 Posts, Join Date Jan 2005, Location London, Ontario  
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MM's Avatar
Old (#4)


that should fix it permanently.
Offline , polycounter, 905 Posts, Join Date May 2006,  
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JasonLavoie's Avatar
Old (#5)
Will that fix the error though? It is not appearing on my model... at all.
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
Offline , card carrying polycounter, 2,396 Posts, Join Date Jan 2005, Location London, Ontario  
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MM's Avatar
Old (#6)
try deleting history on the object and re-assign the material
Offline , polycounter, 905 Posts, Join Date May 2006,  
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ivars's Avatar
Old (#7)
That error happens to me too sometimes. It usually goes away when restarting. Sometimes you can get around it by using an alternative method for assigning (MMB drag, RMB assign on the object or RMB assign on the material)
Offline , triangle, 478 Posts, Join Date Feb 2007, Location Sweden  
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MoP's Avatar
Old (#8)
Anyone ever tried to pin down exactly what was causing the error? A name conflict maybe (I saw this error last week at work, it was caused by 2 objects with the same name in different Groups or something)?
It's sometimes worth popping open the script editor and looking at the last few lines, since sometimes the final warning you see in the status bar isn't the main one causing the problem.
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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woogity's Avatar
Old (#9)
try importing the model into an empty comp fixes almost all issues like this in maya, also this error is caused by lots of different things ive seen it before 3 times on my own stuff each time with different fixes one was because i had messed with the initial shading group, one was because the mesh had been extracted and merged a few times and the history got rediculous, and i cant remember the third. gl with the issue.

-Woog
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"






Vageta whats your scouter read about this model?


ITS OVER NINE THOUSAND!!!!!!!
Offline , dedicated polycounter, 1,542 Posts, Join Date Sep 2008, Location Brighton, UK  
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