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created Unearthly Challenge | PWNstars | Emberspawn
on 09-15-2008 10:17 AM
Hallo, this be our thread.
ALL HAIL EMBERSPAWN!!!
Team members include me, Drachis, and Foxious
Our concept is the following:

Last edited by 00Zero; 09-16-2008 at 04:21 PM..
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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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Quote:
Originally Posted by 00Zero
Hallo, this be our thread.
ALL HAIL EMBERSPAWN!!!
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oh rly? Sounds interesting...
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, triangle,
452 Posts,
Join Date Nov 2006,
Location Madison, WI
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Have you chosen a concept yet?
Be sure to specify which concept you are working from in your first post in this thread as well as any team members contributing to the entry.
Good luck.
-caseyjones
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, Polycount.com Editor,
3,502 Posts,
Join Date Feb 2006,
Location Singapore
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So I may of missed a meeting or two when we started this..yeah....
now suddenly concepts.
and more than 1 to boot!
Ta start a bit of re-imagination of the pit
And some colors to get a feel for it.

a bit more of the decay side of evil with some slime at the bottom and runic platforms hovering about.
did a bit of fleshing out on the points of the star, figured if we were celebrating the decay them some of them should of decayed away (or of been worn off by acidic slime) and been rebuilt from the bones of fallen worshipers

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, line,
82 Posts,
Join Date Sep 2008,
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Had a good jam session today, figured out what we want out of the columns around the edge of the comp. Went for something a bit more organic because sculpting is good fun.

Figured out what we wanted out for the overall composition and got a rough block out together...
I kinda hate max a bit at the moment, the lack of forward compatibility has left me staring at a thumbnail of the file I had in school a few hours ago (which decided to upgrade to 2009 over the quarter flop apparently).
Zero started a sketch over the original concept, should be an interesting look at the final comp if he cleans it up.
Foxious is starting on a high poly of the column
I'm going to start on the center flower/alter and get it as vicious looking as I can.
Portfolio ; Logic^-1
// Life is just more fun that way
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, line,
82 Posts,
Join Date Sep 2008,
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Did a concept for the central altar / flower to get a feel for it. wanted to keep the skeletal elements on at least one of the points of the star so thought it might be cool to see one of the petals partialy dead and replaced by bone structures.
Got the sculpt of the flower to a reasonably finished level, going to do a second pass on it once I have the retopo done to add more scaring to its features in a non radial manner and add the bone structures. That should help break up the inherent beauty in the symmetry is seems to have now.

Portfolio ; Logic^-1
// Life is just more fun that way
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, line,
82 Posts,
Join Date Sep 2008,
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Got the highpoly for the head asset mostly done. Here it is, with snazzy photoshop paint over colors for an idea of what it'll look like later

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, null,
19 Posts,
Join Date Jun 2007,
Location Las Vegas
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quick sketch in PS. i guess everything is alive and moving and spewing out fluids 
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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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heres a closeup sketch of one of the plant/creatures in the concept. im about to start working on it right now 
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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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looking good guys
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, vertex,
43 Posts,
Join Date Oct 2008,
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heres the highpoly in zbrush.
I'm a bit sleepy now so I'll make the lowpoly and bake a bit later...perhaps tommorrow
EDIT: looking back at the concept now, i realize i sorta missed the general shape...the balloon part should be a lot bigger so that the tentacles are more towards the bottom of the general mass ...rather than coming straight down from the sides. meh...ill fix that tomorrow also

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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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Got the center flower altar retopo'd started to work on the material going to be using 1024s. Currently the poly count is at 19800 flat. Probably going to change as the symmetry is broken. Going to be doing the final render in UT3 so we have to be sure we're not displaying the assets with mip levels. Here is the first one of our assets in game.

Still short a few maps, but that will change in the morning.
Last edited by Drachis; 10-14-2008 at 01:47 AM..
Reason: spelling/grammer
Portfolio ; Logic^-1
// Life is just more fun that way
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, line,
82 Posts,
Join Date Sep 2008,
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stuff looks pretty sick so far, how are you going to get it gooie like in the concept
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, line,
70 Posts,
Join Date Sep 2008,
Location Arleta, Ca,USA
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nice looking stuff, all of your concepts are looking real nice, and the 3d you guys have so far is looking pretty sick also. looking forward to seeing this completed
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, null,
13 Posts,
Join Date Sep 2008,
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your offer sounds interesting... will there be cake?
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, null,
13 Posts,
Join Date Sep 2008,
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this piece is bumpingly good. I'm looking forward to seeing more
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, triangle,
278 Posts,
Join Date Oct 2008,
Location Irvine, California
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Posting more,
got some feedback in class today we may of deviated a wee bit much from the original concept. So we decided to bring some of the hard surface elements back into the scene to help establish scale.
Also decided to try and focus the composition with color tweeks not sure which variant is best, I'm leaning toward this one, but I want to hear what you guys have to say. This will mostly deal with how we light the scene and post process it in engine more than actual textures.

As you may of noticed in the comps there are now glowy bits around the flower altar reminiscent of the candles in the original concept. We were thinking that making those some sort of poisonous glowing pollen might be cool and it would add a valid light source to the top of the compositin.
Portfolio ; Logic^-1
// Life is just more fun that way
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, line,
82 Posts,
Join Date Sep 2008,
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Nice Concepts
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, line,
70 Posts,
Join Date Sep 2008,
Location Arleta, Ca,USA
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created great idea!
on 10-15-2008 11:25 AM
I'm really liking the plant idea! Think it will turn out really awesome! Looking forward to seeing more of the work. 
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, null,
8 Posts,
Join Date Oct 2008,
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I'm liking the top right most color pallet concept. Though the surrounding area does seem a bit too dark/left out you can use it to your advantage.
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, spline,
149 Posts,
Join Date Sep 2008,
Location Los Angeles; California
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end of the week. finally got a chance to bake this. Im starting the texturing now. Its in the engine btw.

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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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Sweet! You're picking up momentum on this project.
Great stuff!
"Like a trooper, the carpenter sharpens his own tools." Miyamoto Musashi
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, line,
80 Posts,
Join Date Sep 2008,
Location Salt Lake City
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Almost have a new asset done, just need to finish the diffuse / specular. I'm calling it the light egg, the yolk glows and illuminates the upper sections of the cave. Using 512 maps and two materials in UT3 to achieve the transparency.
Also we got the start of the composition in unreal together.
Need to add some detail maps to the center flower to compensate for the resolution limits.

We've got a lot of work to do... seems sleep is truly going to be a fleeting memory this week.
Portfolio ; Logic^-1
// Life is just more fun that way
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, line,
82 Posts,
Join Date Sep 2008,
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cool, i like the colors on the flower piece
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, polycounter,
1,019 Posts,
Join Date Sep 2008,
Location Los Angeles
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