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created Unearthly Challenge l Team DemReQ l HellishCavern
on 10-07-2008 11:23 AM
Here is that concept that we started with 
but we will be changing it and adding some other things into it
Last edited by Thefirston; 10-14-2008 at 09:44 AM..
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, spline,
180 Posts,
Join Date Sep 2008,
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so me and the team have photoshop our original concept and created this concept 
as of right now this is only a block out of the main assets of our scene. we intend to add more small assets all over to add inbetween to break up the scene
Last edited by Thefirston; 10-14-2008 at 09:46 AM..
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, spline,
180 Posts,
Join Date Sep 2008,
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Not allowed to combine concepts guys. Its in the rules. You can change the one you pick though.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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allow me to clarify. we aren't really doing it exactly, what we really want to show from this combine image was to give a sort of silhouette of our scene. the whole scene is obviously the inside of a cave. the building was to become more of a Gothic cathedral. The boat is more like the raft commonly linked with the river styx  the surrounding rock formations in the concept are the general look that we want looming over and around the center building. not to mention that there are still man smaller assets and elements that we will still be implimenting later
im sorry for the misunderstanding and trust me when i say that the overall look of our finished work will most certainly differ from the combine concept.
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, spline,
180 Posts,
Join Date Sep 2008,
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Here are some of my ideas for the background cave.  
I want it to look like this but with the stalagtites pointing to the center of interest.
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, null,
2 Posts,
Join Date Oct 2008,
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Here some of the references I'm using for the castle, I want to stylized with Gothic architecture
[IMG]file:///C:/Users/owner/Desktop/New%20Folder/P0707%20Rostock_010-wm.jpg[/IMG][IMG]file:///C:/Users/owner/Desktop/New%20Folder/prague-church2.jpg[/IMG]
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, null,
6 Posts,
Join Date Oct 2008,
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ok guys kinda flaked on some of my posting so im going to try to make up for it tonight
so here is a pillar thing i made this is going to be at the base of our castles its kind of a post where the our fire will rest.
this is high poly out of mudbox(not bad for second time usage and no prior training(unless you count that eat3d pillar tutorial, which i didn't completely watch))

and here is the low poly that i will projection it to. this was actually the base mesh that i used to import into mudbox

im ready for your critiques
Last edited by Thefirston; 10-16-2008 at 10:39 PM..
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, spline,
180 Posts,
Join Date Sep 2008,
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ok here is the projection to my lowpoly

and here is the textured version

may the comments and critiques come
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, spline,
180 Posts,
Join Date Sep 2008,
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ok here is the entrance to our cave, this will act as the frame our scene. once again this is a highpoly render from mudbox. i just wanted to show off the whole. hurray for 3rd time usage.

this is kind of how it is going to look like in our scene, but with better lighting

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, spline,
180 Posts,
Join Date Sep 2008,
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ok i spent quite some time debating with myself about my lowpoly but i feel pretty satisfied with it, especially considering how much will be seen of it.

 
not bad huh from around 672,000 to about 3,500 tris
incase anyone is wondering why i even have the top, its mostly for lighting purposes
Last edited by Thefirston; 10-17-2008 at 04:41 AM..
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, spline,
180 Posts,
Join Date Sep 2008,
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ok here is a rough blockout of our scene we still plan on adding and changing some stuff

Last edited by Thefirston; 10-18-2008 at 09:55 PM..
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, spline,
180 Posts,
Join Date Sep 2008,
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here is closer to what we had in mind

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, spline,
180 Posts,
Join Date Sep 2008,
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created Updated Cave
on 10-21-2008 08:30 AM
Here is an updated version of our cave.
I am planning to texture this cave with various kinds of minerals (mostly limestone). I am also planning to make a hole on the top of the cave to let some more light inside to add atmosphere. 
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, null,
2 Posts,
Join Date Oct 2008,
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ok here is a boat that i made
highpoly without horns

then the low poly w/o and w/ projection with horns

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, spline,
180 Posts,
Join Date Sep 2008,
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we also changed the camera angle for our main shot

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, spline,
180 Posts,
Join Date Sep 2008,
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Pretty Good models so far but i need to see more Textures to really know what direction you guys are going in style
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, triangle,
270 Posts,
Join Date Sep 2008,
Location Los Angeles, Ca,USA
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we are doing a major crunch this week to get all of our models and textures in. i really want to play off this week as though it were the last week, that way all we need to in the next few weeks is take in some comments and tweek our work
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, spline,
180 Posts,
Join Date Sep 2008,
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ok due to some problems with my computer, my side of production will be a little slower than originally intended, but im sure my team mates will be able to make their stuff in time
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, spline,
180 Posts,
Join Date Sep 2008,
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ok here is an update on our scene. its still rough, we are still filling it up with one or two small things. the castle is still going to be replaced other than that, please please send me any critiques that you guys think would help out our scene

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, spline,
180 Posts,
Join Date Sep 2008,
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i just remembered, here are some updates on my assets

once again hit me up with any possible critiques you might have, im going to have some time tomorrow for some serious work, so getting some feed back as soon as possible would be a big help
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, spline,
180 Posts,
Join Date Sep 2008,
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hey everyone i've been a little busy today but i'm still gonna find sometime this week to fix up my stuff, so once again please send us any critiques that you may have so that i may add them when i start working again
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, spline,
180 Posts,
Join Date Sep 2008,
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ok guys a lot of stuff on this post to show you
first off, here is the fixed shot of our scene

next, im having a little trouble deciding what our second shot is going to be i got two right now, anyone got some advice

now here are some my assets with our new presentation page, my team will have their's up later.

so once again and comments or critiques you have to offer they will be MUCH appreciated
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, spline,
180 Posts,
Join Date Sep 2008,
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I like some of the compositions, though I feel the color pallete is too clashy and maybe a 2 color, color pallete would unify the scene more. Also I think having a higher poly focus would help the scene.
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, spline,
177 Posts,
Join Date Sep 2008,
Location Los Angeles; California
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ok guys last post untill i send everything in
here are the beauty shots

and here are our textures
wish us luck
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, spline,
180 Posts,
Join Date Sep 2008,
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just a reminder the fog and glow effects were done in max, just in case anyone suspect photoshop work
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, spline,
180 Posts,
Join Date Sep 2008,
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