Reply
Reply
 
Thread Tools Display Modes
b.z.b's Avatar
Old (#1)
Hey everyone!
Its great to be a part of this challenge
Here is the concept we chose to go with.still working on the modifications.
Team name: Farzi
work title: Evil Roots


Best of luck guys!

Last edited by b.z.b; 09-24-2008 at 11:19 AM..
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#2)
Here is the first concept.


Its just a rough sketch for now.
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#3)
some very basic blocking...
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#4)
hi res for a tree...wip
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#5)
some progress on the basic blockout.the layout for the whole scene is not very clear though.


Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

samar vijay's Avatar
Old (#6)
its comming along nicely ..
just keep doing the hard work... m sure u will finish it..
best of luck to kamu chichora and mota bhai...

cheers,
Samar
FREELANCE CHARACTER ARTIST
www.samar3d.com
Offline , null, 3 Posts, Join Date Feb 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#7)
tree hi res done.rest will add details in the texture
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#8)
some add ons to the layout.




hi res wip for the big tree
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

Thefirston's Avatar
Old (#9)
this block out is looking pretty awesome so far. can't wait to see the normals projectioned into the low poly
i guess there is one small thing you should fix. right now those chains at the bottom seem a little too flat.
other than that i'll hold off on a little until i see what the textures make it look
have you guys figured out a color scheme
Offline , spline, 180 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#10)
Thanks man!..yes we are still working on that chain thing...coz right now it just hangs in a wierd way.
the colour scheme we plan to go with is inspired by medieval architecture. though we dont have any concrete colour concept to stick to right now.
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

spetch's Avatar
Old (#11)
I'm liking your blockout, very interested to see how this piece turns out. I have one comment about your trees. You may want to break up the trees into multiple subtools. For the first tree I would break away the slimey egg sack things from the main tree section. for the second I'd break away the windows and major root pieces. You'd be able to get more detail in those areas and your normal map would be more crisp. Maybe texture each piece separately? Both trees look very blobby and could use some pinch and smooth. Just my .02. Keep it up guys.
Artist ~ Nerve
portfolio
Offline , triangle, 283 Posts, Join Date Feb 2007, Location Dallas Send a message via ICQ to spetch Send a message via AIM to spetch Send a message via Yahoo to spetch  
   Reply With Quote

b.z.b's Avatar
Old (#12)
hey Thanks spetch! this tip is really useful.actually it was getting difficult for me to handle the mesh as i sculpted it all from one block.i would definitely try that.
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#13)
here is a trial for texture of the cliff

Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#14)
The small tree textured.
texture size: 1024x1024
tri count : 884
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#15)
This cliff texture i posted..really late before going off to bed.
so i guess that shud explain y it looks so awfull ;)
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

farazmobin's Avatar
Old (#16)
very cool stuff guys'n'gals....looking forward towards this getting completed.so far its turning out awesome.
Offline , null, 3 Posts, Join Date Oct 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#17)
entance gate wip.still need to add some moss and make it worn out.
tex size:1o24x1o24
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#18)
pillar wip...still need some work on specular.
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

Thefirston's Avatar
Old (#19)
i like that pillar you made. its comes pretty close to the one in UT3
Offline , spline, 180 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#20)
yeah..we actually realised that..neways..the model is revised now.will update soon.
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#21)
here is a textured prop.the bottom substance need work.

Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#22)
textures prop

Last edited by b.z.b; 11-01-2008 at 01:35 AM..
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

s0id3's Avatar
Old (#23)
really great textures, though I think I see a seam down the center of the skull cauldron thing.
Offline , spline, 177 Posts, Join Date Sep 2008, Location Los Angeles; California  
   Reply With Quote

b.z.b's Avatar
Old (#24)
.

Last edited by b.z.b; 11-05-2008 at 02:57 AM..
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

b.z.b's Avatar
Old (#25)
hey thanks soid3. you are right..there is a seam...i missed it somehow.will edit that.
Unearthly Challenge | Farzi | Evil Roots
Offline , vertex, 25 Posts, Join Date Sep 2008,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch