this block out is looking pretty awesome so far. can't wait to see the normals projectioned into the low poly
i guess there is one small thing you should fix. right now those chains at the bottom seem a little too flat.
other than that i'll hold off on a little until i see what the textures make it look
have you guys figured out a color scheme
Thanks man!..yes we are still working on that chain thing...coz right now it just hangs in a wierd way.
the colour scheme we plan to go with is inspired by medieval architecture. though we dont have any concrete colour concept to stick to right now.
I'm liking your blockout, very interested to see how this piece turns out. I have one comment about your trees. You may want to break up the trees into multiple subtools. For the first tree I would break away the slimey egg sack things from the main tree section. for the second I'd break away the windows and major root pieces. You'd be able to get more detail in those areas and your normal map would be more crisp. Maybe texture each piece separately? Both trees look very blobby and could use some pinch and smooth. Just my .02. Keep it up guys.