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created Unearthly Challenge | Put Name Here | Dissonance
on 09-12-2008 08:53 AM
Hi everyone, here is the concept I chose to work on (lets' hope i will have time to finish it... ).
I'm still not sure about the light and material but here is the first shot :
Good luck and fun to every one~
Last edited by EzMeow; 09-12-2008 at 09:02 AM..
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Yay, looks nice, you better finish it or I'll give you lots of stupid stuff to do at work (uh, yeah, that's what will happen anyways probably...).
Good luck!
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, polycounter,
1,011 Posts,
Join Date Jun 2006,
Location Paris / France
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I hope you'll not have too much work to do at work to finish it in time ;) :p
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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Yeah! I like the Tim Burton like style and the distorted stairs. Good luck to you. By the way, what are GoSsS and Bal talking about? Are you guys all working for the same company or what? 
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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Basic shape of the church organ :
I still have a lot of material test to do >.<
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Oh my! The priest went into the pipes! Free the priest you evil! 
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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Illness is not an excuse, better post some work today !! 
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, null,
3 Posts,
Join Date Sep 2008,
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Progressing..... or trying.....

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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Hey, I'm liking where you're going with this thing. It has quite a Disney villain flavour to it.
I'd suggest removing the noise from the pipes. I think you'd be better of with a tarnished effect by painting darker patches into the specular and diffuse channels rather than uniform pitting across the entire model.
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, insane polycounter,
5,646 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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Update with a lighning test and a preview render. I guess i will use Mental Ray for the rendering as I will be short on time. The only problem is that i'm not really sure about the rendering limitation of it.
... and an evil gargoyle...coat! >.>;

Last edited by EzMeow; 10-10-2008 at 08:20 PM..
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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yeah ça avance! nice atmosphere and lightning, cool evil cat!, gogo texturing
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, spline,
248 Posts,
Join Date Sep 2008,
Location CA-Irvine
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Lovely coat ;) he's so cute 
Great lightning but you have to put some lightning sources in the church (brasero, candles etc).
Take a look at diablo III and look how they light their environments with some props.
Last edited by GoSsS; 10-11-2008 at 04:33 PM..
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, triangle,
412 Posts,
Join Date Aug 2006,
Location Irvine - CA
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Looking cool so far, nice twist on the theme! I've dabbled with mental ray and cant stop it destroying my normal maps, it just washes them out. Im doing the same concept as you over at GameArtisans, if you figure out the trick to rendering with mental ray and not washing out the normals plzzzzzz share!lol
What are you doing for lighting at the moment?
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, vertex,
30 Posts,
Join Date Jul 2008,
Location Cornwall UK
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Yeah! Nice kitty and scenery! You definitely HAVE to finish it. Thank you for the Spline - barrier generation tuto yesterday.
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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Texturing and some test of ambiances from a different angle :
I still need to add some details x.X
To Zeus : What's your problem with the normal map? The only problem I've notice is that if my UV overflow on the UV grid, the mesh doesn't take the normal map (maybe there is a trick for that).
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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yeaaahh, i rly love the atmosphere. Love the cats glowing everywhere ^^, and the windows spirals!
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, spline,
248 Posts,
Join Date Sep 2008,
Location CA-Irvine
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Super duper! Wow, it's going better and better. Will you put stained-glass on the windows? (May be with broken pieces?) What will you use on the outside of the church? I agree that the glowing eyes are cool. I just wonder if the colors should be a little more strong; I mean ctrl+U, especially for the orange lights. Could you make these lights a little more red please? I like red
The camera angle is cool too. If the landscapes you build at work are as good as this one, it must be a very cool game you work on. See you.
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, triangle,
325 Posts,
Join Date Sep 2008,
Location Kawasaki
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Cool looking environment. Love the eyes glowing.
Looking forward for more updates
Cheers!
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, triangle,
395 Posts,
Join Date Sep 2008,
Location Los Angeles, CA
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Woo, looking good, add a skybox quick. =)
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, polycounter,
1,011 Posts,
Join Date Jun 2006,
Location Paris / France
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nice lighting. love the style too
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, spline,
120 Posts,
Join Date Feb 2007,
Location Dallas TX
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great lighting. A+!
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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I'm still adding some elements but here is my work in progress :
I'm trying to setup the light to have a nice dark/bright ambiance wich is not easy as I never saw the same result on all the screen I have work on >.>
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Update : addition of a chandeler and some small details. I still need to work on the lightning and glow wich is too much bright at the moment and add some more props.

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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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Added some details that no one will notice anyway O.o;
I'm almost done, I just need to fix some textures and change some stuff i don't really like.
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, triangle,
418 Posts,
Join Date Sep 2008,
Location Nottingham UK
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a little too dark for me, but besides the personal lighting taste This turned out great!
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, spline,
120 Posts,
Join Date Feb 2007,
Location Dallas TX
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