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Here is the wire frame

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, line,
73 Posts,
Join Date Jun 2008,
Location Canada Alberta
, line,
87 Posts,
Join Date Nov 2004,
Location New York, NY
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i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
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, line,
83 Posts,
Join Date Jun 2008,
Location Portugal
, polycounter,
1,152 Posts,
Join Date Oct 2004,
Location NY
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Quote:
Originally Posted by CIgano
i absolutely love those, I can't really think of anything to crit really, colours are beautiful. How exactly did you do that though? I was kind of surprised when I read it was in the Source engine
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It looks to be a gooch shader where the color is based off of distance from camera along the vertical axis, and some camera normal component as well.
Above camera = blue, below camera = orange.
also

Got some more time to work on this again finally. Not going to make the MSU phase one deadline, but gonna put it, and the complete set of faces and armors in phase 2.
"it doesn't matter how hard you work, it matters what you produce." -Arnie Katz
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, polycounter,
1,071 Posts,
Join Date Oct 2004,
Location Kentfield, CA
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great work cj! maybe the ground is a bit too even in those shots?
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, triangle,
489 Posts,
Join Date Oct 2004,
Location Kiel, Germany
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Hey all,
Just a small WIP model about 5000 triangles, still not finished with the shape and I want to make him transform so he'll need lots of tweaking.
I'm hoping to put him into Unreal 3 as a transforming planet using matinee and release a player character too.
Loving some of the sculpts in here :-)
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, triangle,
326 Posts,
Join Date Oct 2004,
Location United Kingdom Staffordshire
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Awesome start on Unicron. Lookin forward to seeing it textured. I'd spend some more time on those wings, make his hands bigger and remember that Unicron's fingers tapered into claws.

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, line,
54 Posts,
Join Date Mar 2007,
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unicron !!!! ... best villain ever !
i just wished he never transformed into a humanoid shape but sticked to his piranha planet form ... so much more menacing
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, polygon,
650 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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lil testmodel to get into tf2 editing

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, card carrying polycounter,
1,914 Posts,
Join Date Oct 2004,
Location munich, germany
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haha! nice one rollin.
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, dedicated polycounter,
1,573 Posts,
Join Date Sep 2006,
Location Kirkland, WA
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That's awesome rollin... now we just have to make an entire x-men team mod for tf2. Dibs on Rogue.
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, dedicated polycounter,
1,589 Posts,
Join Date Jan 2006,
Location Seattle
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someone do night crawler he is the coolest xmen!!!!
Arman Abounourinejad
Vancouver, BC
Level Artist
Portfolio
Looking for Entry level position
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, polygon,
716 Posts,
Join Date Jul 2006,
Location Vancouver,BC
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Excellent work rollin! always been a fan
Ok so guys, heres an update on my model!

~Gameart Hobbyist~
I am Ambassador Buttrix The Eternal Brutal Hammer, Foreman of the Titanium mines of Titan!
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, polygon,
671 Posts,
Join Date May 2008,
Location Pakistan
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WIP

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, polygon,
724 Posts,
Join Date Sep 2005,
Location Montreal
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Where im at:-
inspired by the low poly i did around a year and a half ago

~Gameart Hobbyist~
I am Ambassador Buttrix The Eternal Brutal Hammer, Foreman of the Titanium mines of Titan!
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, polygon,
671 Posts,
Join Date May 2008,
Location Pakistan
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Female base head, I'll post the sculpt later
Nice rollin!
Last edited by Jaco; 06-26-2008 at 04:09 AM..
Reason: I'd tell you but then I'd have to kill you
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, polycounter,
1,068 Posts,
Join Date Jan 2006,
Location South Africa
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hobodactyl, that house is pure win
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, veteran polycounter,
3,588 Posts,
Join Date Oct 2004,
Location Acton, MA
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Very Cool Rollin
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, triangle,
480 Posts,
Join Date Mar 2007,
Location LA
, spline,
167 Posts,
Join Date Oct 2007,
Location toronto
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Working on a generic anime babe (don't worry, man comes after) for skinning 'fortress classes' on, but right now i'm running into normal map issues
p.s. she's blue because the skin color can be changed in the console at will. this is NOT leilei!
p.p.s. the sling was like a second of work, i made it for the sake of forum modesty.
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, triangle,
453 Posts,
Join Date Sep 2007,
, dedicated polycounter,
1,838 Posts,
Join Date Dec 2006,
Location the Dutch guy
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Holy gigantits, Batman.
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, polycounter,
1,167 Posts,
Join Date Dec 2007,
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Large breasts are shaped as I intended.  Going for a cleavage/topless mix so I can base clothes onto. I used to have it 'realistcally' flopping out sagging but that didn't seem right and anime enough (too real)
My issues are just on face, shoulders and abdomen/waist area  i'm going to delete the head btw to start a new seperate head mesh
Last edited by leilei; 06-26-2008 at 10:56 AM..
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, triangle,
453 Posts,
Join Date Sep 2007,
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did a lowpoly character yesterday, didnt turn out .. so I cut of its head and hands and put them on a character mesh which needed just that .. gave it a skirt, and it turned out to be some sort of techno nurse or something 
around 800 tris, with a lot of waste
no real animations this time around Im afraid 
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, spline,
123 Posts,
Join Date Nov 2004,
Location 東京
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