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created Sketchbook: Jonas Ronnegard
on 05-12-2008 06:13 PM
Noticed i didn't have a sketchbook yet so here it is, nothing special to show just models i have posted in the forum before, Thought it would be fun to have all work gathered in one thread. Please say what you think I'm always open to make changes, although im guessing most of the things ill post here won't be finished.
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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Yeah, these are absolutely AWESOME! I love that first fighter jet! Really really dig'n on the forms and the texturing really sells it. Awesome. Post more!
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, triangle,
465 Posts,
Join Date Oct 2005,
Location New York
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Sweet texture work.
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, vertex,
46 Posts,
Join Date Apr 2008,
Location Arlington, MA
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really solid hard surface work, I love how crisp you get the normal mapping, Ive still gotta try doing more hard surface normal mapping.
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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fucking awesome modeling and texturing, show teh flats !
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, veteran polycounter,
3,573 Posts,
Join Date May 2005,
Location Portugal
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i'm redoing the textures for both the droid and the hover right now, at the moment they don't look good at all :P i think I'll post the new ones when I'm finished.. guess im a bit afraid of getting laughed at, anyways I'll hurry up  ...
thanks for all the nice comments everyone  hope i will get something cool done over summer too.
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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ok so here is the color map for the EMP the weapon at the end. don't think i'll do anything more on this one so ill post it, had to make this model in a rush and the texture is half done, but anyway here it is.

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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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nice stuff dude, I'd be more interested in the specmap than the diffuse personally, since that's the map where materials are defined, I really like the hoverbike-y thing. planning to put this in unreal ?
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hehe yeah thats true though "I'm ashamed to say this" i have only adjusted the levels from the color map for this spec map.. only had a day to do all maps so as i have said before, i kinda rushed it :P
anyway here it is
*i have thought about trying to put some of my stuff into unreal, don't know how that engine works, but as all of these models already have been inside our "in house" engine i guess it wouldn't be such a hassle to take it into unreal "i think"
Last edited by Jonas Ronnegard; 05-14-2008 at 07:57 AM..
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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Ok here is some lowpoly texture work on slaughts model,, had a fun time doing this, didn't finish though as you can see, maybe ill do another texture later. i know it didn't go so well but i have only textured on these specs once before, also i learned alot from this, so i think that next time it will be alot better

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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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Some really sick designs you have there dude, well done
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, spline,
172 Posts,
Join Date Jun 2008,
Location Ireland
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Flying ship looks ace! Keep it up.
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, spline,
206 Posts,
Join Date Sep 2005,
Location ------
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thanks people hope to have something new to show soon,
"if my computer wasn't broken :P
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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what a cheap excuse
really like the stuff nontheless ;)
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, triangle,
324 Posts,
Join Date May 2008,
Location berlin
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Haha yeah :P especially since my summer vacation just started, but honestly it did brake :P or atleast it won't work. First computer i buy in 5 years and the first thing it does is brake down, lucky me, more sun for me i guess.
my parents go on vacation in a couple of days so i hope to get into my dads comp and finish the weapon for the competition, might be a little tight though.
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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Been a long time since i posted something, been lazy during summer break, guess you have to live some too. Well atleast i started redoing some texture for old work
feels like im a bit rusty but it's been a while now, well this is without spec, not finished at all, just want to see if anyone has any good ideas.

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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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Nice work Jonas keep at it man.
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, dedicated polycounter,
1,662 Posts,
Join Date Sep 2006,
Location Kirkland, WA
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aww no crits? really want someone to tear this up so i can make it better, not really done, but something feels really off.
+thanks ironhawk  you keep at it to hehe.
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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I think it looks done. Time to start on something new! 
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, polygon,
594 Posts,
Join Date Jun 2008,
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Hey man, looks great.
Although some part of the model have wear and tear and other parts have no texture at all. For example the yellow caution tape shows age but the metal it's sitting on is crisp and clean. So I'd add a little more wear to those areas.
Keep up the good work!
*edit, just read that you said it was undone so I may have stated the obvious ;)
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, triangle,
420 Posts,
Join Date Oct 2007,
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yes all the metal is still in basecolor so yeah, but really thanks for telling  well i guess its hard to say anything before everything is finished and the specmap is added.
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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first week at school, guess im a 2nd year student now,, well had a rough week with alot to do and my gf come over this month, first time ive seen her in a year so it was hard to concentrate on work.
well here is this weeks work, 4 and a half day into it.

Last edited by Jonas Ronnegard; 08-17-2008 at 08:53 AM..
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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That's a really weird pipe right there. Whoever designed it must've slipped on the paper while he was drawing it  I like the lighting even though it seems kind of basic.
The hole in the roof could use more motivation... like there's rubble everywhere except for under the whole? Looks very odd to me 
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, polygon,
594 Posts,
Join Date Jun 2008,
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yeah as you say there is alot to be done on this,, haha well that pipe is supposed to be broken :P if its that one you mean,, as for the hole in the roof, it wasnt really supposed to be pitch black, just i didnt have time to do it before the deadline
As for the rubble and stuff, i should really have baked some real volume into it and its supposed to contain alot more props and such. guess 4,5 day was a bit too short time for me as it is my first time doing an enviroment.
thanks for the crits 
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, triangle,
476 Posts,
Join Date Oct 2007,
Location Japan
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