Solution for normal mapping on a slow computer?
on 07-17-2007 12:32 PM
I wanted to try to make a normal map so I made a high-res model of a man in zbrush3. When I wanted to import it to 3dmax, I realized that my computer is too slow to handle the model in max (about 350000 polys).
I can split the body in parts, head, arms, torso and render them one by one but it will make big seams, right?
Do you have a good solution for this? Or can I just continue the old fashioned way without normal maps?
It would work if the character is wearing clothes or some kind of armor but if I decide to make a whole organic model, it won't look good..