on 06-04-2007 02:32 PM
First off. I'm using maya 8.5.
I've seen a few people in various threads now mentioning optimizing the polystrips on a model and I understand the reason why you'd want to do that. What I don't know is *how to do it. I'm pretty much clueless where that is concerned. Do you just rebuild the model face by face? are there tools that help with that?