Old (#1)
You know like Rambo IV, the poor guy in the jeep brutally blown to small bits by that 50 cal LMG?

Personally I would love to play games where you can just go wild, if you are going to kill bad guys you may as well do it in style, and would like to take the Idea a little further, just hypothetically.

But how would you get so much violence allowed the censors (or even the publishers for that matter)? Would you need to do something to take the edge off (green blood etc)? And if you did or could would it be a responcible action to make one with extreem gore?

How would you technically make the gore? Swap meshes in and out for the damage? Alphas over normal maps are heavy, and making the resources for many possible damage locations would take a lot of work.

How about ripping that esophagus out and the whole trachia goes with it? It might not be too hard to do, what about slitting the stomach open and having intestines drag after the character? It sounds like a soft body dynamics nightmare, are there any equally grotesque types of damage you could do to a character that aren't so hard performance and work wise?

Tim