normal mapping for games
on 11-03-2006 11:28 AM
hey guys, quick question. I come from a film background and haven't done any game work but was wondering about normal mapping for games. I know with gams, UV and texture space must be optimized. so lots of times the left and right arm with have the exact same UVs. how does this affect normal map generation in a package like zbrush or mudbox..what is the general workflow for that normal map process for a game model?