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created [Technical Talk] - Making the Max to Maya Switch?
on 03-07-2006 02:11 PM
Ok, I know this has been posted a few times before, and I really did try and use the search feature before I posted but I could not find previous posts on this subject. Anyhow ...
Tomorrow I am being assigned to work on a Maya project. I have minimal past experience with Maya. Any tips or advice from those of you who have had to make the switch in the past would be much appreciated.
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-07-2006 02:38 PM
Set up your hotkeys to be as similar to Max commands as possible.
Get MJ Poly Tools script for modelling.
Use this guide as reference (I GOOGLED IT SON)
http://www.alias.com/eng/products-se...ax_to_maya.pdf
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Making the Max to Maya Switch?
on 03-07-2006 02:55 PM
Woah, Mop is laying it down!
Get used to using the shelf. I have every command I need up there. It really speeds me up.
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, veteran polycounter,
2,921 Posts,
Join Date Oct 2004,
Location Orlando, FL
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created Re: Making the Max to Maya Switch?
on 03-07-2006 04:32 PM
Sweet! thanks MoP. But what is this "google" thing you speak of? [img]/images/graemlins/wink.gif[/img]
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-07-2006 04:52 PM
google? not sure... i stumbled across it one time when using a search engine.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Making the Max to Maya Switch?
on 03-07-2006 05:03 PM
what's a search engine?
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-07-2006 05:11 PM
google it
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Making the Max to Maya Switch?
on 03-08-2006 01:20 AM
you might wanna get the OMToolbox. Way faster than mjpolytools..
http://www.alias.com/glb/eng/communi...ers_corner.jsp
You probably also want multischnap IE. target weld
http://www.users.on.net/~neilandbron/multiSchnap.mel
good luck
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, polycounter,
828 Posts,
Join Date Dec 2004,
Location Stockholm, Sweden
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created Re: Making the Max to Maya Switch?
on 03-08-2006 05:03 AM
that toolbox thing is much faster. lacks some of the functionality in mj that i use a lot though, like selecting four sides of a poly and creating a diamond of edges within it, and splitting an individual edge.
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, dedicated polycounter,
1,563 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-10-2006 04:44 PM
ok, slight delay on getting started on this project. I am presently trying to set up my hot keys. How do I assign function keys?
Example, I want to match the max settings:
f2 = Shade selected faces (in sub-object mode - not sure that this applies to maya or not)
f3 = toggle wireframe on/off
f4 = toggle edged faces on/off
Also, is there anyway I can change swap the space bar for right click?
?
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-10-2006 04:55 PM
press F1 to access the help system [img]/images/graemlins/wink.gif[/img]
lots of customize options can be found in the window->settings/preferences branch.
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, polycounter,
1,220 Posts,
Join Date Nov 2004,
Location Germany
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created Re: Making the Max to Maya Switch?
on 03-10-2006 05:07 PM
Yea, I've been customizing from there, but I think the terminology is throwing me a wee bit.
[edit]
found it. It is bound to "4" and "5" in Maya by default [img]/images/graemlins/smile.gif[/img]
Now ...
how do I set my viewports to:
"f" = front
"l" = left
"r" = right
"t" = top
"b" = bottom
"p" = perspective
?
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-10-2006 08:42 PM
Here you go AstroZombie. Just bind these to hotkeys.
//Front
string $currentPanel = `getPanel -withFocus`;
viewSet -f `modelEditor -q -camera $currentPanel`;
//Left
string $currentPanel = `getPanel -withFocus`;
viewSet -ls `modelEditor -q -camera $currentPanel`;
//Right
string $currentPanel = `getPanel -withFocus`;
viewSet -rs `modelEditor -q -camera $currentPanel`;
//Top
string $currentPanel = `getPanel -withFocus`;
viewSet -t `modelEditor -q -camera $currentPanel`;
//Bottom
string $currentPanel = `getPanel -withFocus`;
viewSet -bo `modelEditor -q -camera $currentPanel`;
//Perspective
string $currentPanel = `getPanel -withFocus`;
viewSet -p `modelEditor -q -camera $currentPanel`;
These are crude by the way. They don't preserve the zoom that you were working at.. and they don't really switch viewports, they just move the camera to a predefined location.
which in practice might make them useless, I don't know... There are more refined scripts out there I'm sure.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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created Re: Making the Max to Maya Switch?
on 03-11-2006 02:29 AM
Sticky this biatch, kubby!
Thx snowfly. Do you know alotta melscript?
-R
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ross "PaK-RaT" Patel
Airtight Games :: Sr. Technical Artist
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created Re: Making the Max to Maya Switch?
on 03-11-2006 07:21 PM
Pak - Nope actually I don't. [img]/images/graemlins/frown.gif[/img] Cobbling together new commands from the script editor to speed up my workflow, yeah, but I can't make anything widely useful.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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created Re: Making the Max to Maya Switch?
on 03-12-2006 12:47 AM
Hey, if you open up the script editor (icon in the lower right) then go to script>echo all commands, it helps when you want to figure out what certain commands do.
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, Moderator++,
6,684 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: Making the Max to Maya Switch?
on 03-12-2006 03:28 AM
Thanks a bunch, Snowfly.
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, dedicated polycounter,
1,862 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 03-15-2006 04:24 PM
Maybe hit up some of the free tutorials on digitaltutors.com. The DVD's they sell are pretty good, less of a deep coverage of everything and more of a fast functional overview.
Good luck!
--Back in the saddle again.
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, triangle,
378 Posts,
Join Date Oct 2004,
Location Champaign, IL
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created Re: Making the Max to Maya Switch?
on 04-08-2006 11:29 AM
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, null,
6 Posts,
Join Date Apr 2006,
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created Re: Making the Max to Maya Switch?
on 04-30-2006 02:41 AM
Anyone have a spare bat I can use to beat this dead horse with some more? kthxbye.
roflololololololcopter.
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, polycounter,
833 Posts,
Join Date Oct 2004,
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created Re: Making the Max to Maya Switch?
on 04-30-2006 02:52 AM
[ QUOTE ]
Anyone have a spare bat I can use to beat this dead horse with some more?
[/ QUOTE ]
Well... if you really want you can use mine...

Game & Level Designer
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, card carrying polycounter,
2,127 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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created Re: Making the Max to Maya Switch?
on 05-13-2006 08:19 PM
mmm... found this
http://images.autodesk.com/adsk/files/3dmax_to_maya.pdf
Any info on switching the other way? It's high time I figure out Max.
--Back in the saddle again.
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, triangle,
378 Posts,
Join Date Oct 2004,
Location Champaign, IL
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