Old (#1)
Hi all

Just wondering if anyone has managed to create working normal maps with ZMapper and Max 8?

I have followed all the steps

1) reset xform on low poly base model from max
2) import to ZBrush and subdivide a number of times and do the sculpting
3) enter ZMapper load in the correct config file (tried ones for max 8 and 7) and create tanget or object space normals.

All I get is some weird triangular mess.

Anyone had any luck with them yet?

Thanks,