Max 8 and ZMapper - Does it work for you?
on 03-21-2006 03:46 AM
Just wondering if anyone has managed to create working normal maps with ZMapper and Max 8?
I have followed all the steps
1) reset xform on low poly base model from max
2) import to ZBrush and subdivide a number of times and do the sculpting
3) enter ZMapper load in the correct config file (tried ones for max 8 and 7) and create tanget or object space normals.
All I get is some weird triangular mess.
Anyone had any luck with them yet?