Old (#1)
Hi guys this is a mixture between video and text tutorial.

This tutorial does not cover :-

Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags.

It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3.

I'll attempt to make some more video tutorials once I am happy with this particular one. I apologise for the large size, the resolution is ridiculously high at the moment.

Anyhow pop me a line if you want to know anything about games / q3 in general

Greg


Link :----


http://www.fileplanet.com/dl.aspx?/p...ingtoquake.avi


Note these are additional Tutorials that cover some of the steps I haven't mentioned I have not created these text's but I can try and answer questions about them if you have them

http://www.4thdimented.com/dimented_...alQuake3_1.htm
http://merlin.zsnes.com/tutorials/export/index.html
http://www.planetquake.com/polycount.../MAX2md3.shtml