Author : winged doom


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Seyiji's Avatar
Old (#1)
What are the chances of someone getting a model that "high poly" into Unreal Tournament (aka UT99)
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Offline , spline, 189 Posts, Join Date Oct 2004, Location Pennsylvania  
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usagi's Avatar
Old (#2)
im not really an expert but i think it would be fine as long as your computer can handle it. i dont think the ut engine would put limits on something like that.

but why would you want to?
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Offline , spline, 146 Posts, Join Date Nov 2004, Location Toronto  
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Seyiji's Avatar
Old (#3)
I'm getting requests to put one of my models into the game.
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Offline , spline, 189 Posts, Join Date Oct 2004, Location Pennsylvania  
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RageUnleashed's Avatar
Old (#4)
You mean 2500 tris correct? I thought in general 3k polys was the average for UT characters..I'm pretty sure I've seen higher tri counts on some user made ones tho.
Offline , triangle, 325 Posts, Join Date Nov 2004, Location Washington State  
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CheapAlert's Avatar
Old (#5)
I got a 4000 poly model into UT no problem. I also got a 11,000 poly model in as well, but after awhile of playing with it (with bots with it at least) UT hangs!

It's best to use skeletal animation (*.PSK and *.PSA) for higher poly meshes as .3d tends to be very swimmy in frame animation.
Offline , card carrying polycounter, 2,021 Posts, Join Date Oct 2004,  
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Seyiji's Avatar
Old (#6)
Its good to know it works with higher poly/tri/whatever counts!

Now who wants to import the model for me since I know jack squat about importing models.
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Offline , spline, 189 Posts, Join Date Oct 2004, Location Pennsylvania  
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