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ed_3D's Avatar
Old (#1)
Finally wrapped up the scene, thank you all for the feedback and kind words ^^ Can't wait to start something new and use what I've learned from this.

Here's the final fly-through video: https://www.youtube.com/watch?v=vhSiMnKm7E4&hd=1

And the screenshots:













-----

Original post:

Hey guys! I thought I'll share the environment that I've been working on. It's still a work in progress, so any crits would be lovely

I'll try to keep this updated with any progress

Here's where I'm currently at:

https://vimeo.com/95455516





(removed img tags because of the limit per post)
http://i.imgur.com/VTog0Le.jpg
http://i.imgur.com/Yh1dkTv.jpg
http://i.imgur.com/ezKjXj3.jpg
http://i.imgur.com/PKSnAgo.jpg
http://i.imgur.com/czA5XVF.jpg
http://i.imgur.com/vRECDHy.jpg

Thanks

Last edited by ed_3D; 07-22-2014 at 05:28 PM..
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Stockwell's Avatar
Old (#2)
Breaking Bad... Duh gaem!?!?!

D:
Alex Stockwell 3D Environment and Prop Artist

www.Stockwell3D.com

Currently looking for work.
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BasicallyNormal's Avatar
Old (#3)
Damn man you really captured the feeling of this place, and you have a really fine attention to detail. If you wanted to make it feel even lonelier you could make the road stop at the cabin
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Tobbo's Avatar
Old (#4)
This is really awesome! You are nailing it!
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locater16's Avatar
Old (#5)
Wow... those exteriors. I can't even pick out a specific reason why it's awesome... but those exteriors are just awesome!
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KazeoHin's Avatar
Old (#6)
wow, you NAILED that snow material and scene composure. I wasn't sure if the first outdoor pics were shots from real-life or your work at first. The interiors are great, but you can still tell they are virtual. The outdoors just Blew. My. Mind.
Paul Stratton || 3D artist.

Demons: a personal UDK project

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Armangelo's Avatar
Old (#7)
Looks amazing! The only thing that is slightly jarring is the disconnect between your godrays and the spotlight on the floor in the first pic. They feel a bit separated and the light a bit harsh for how dispersed the light should be with the cloudy weather outside. Otherwise, it looks incredible. Really good job!

PS: can you show how you did your godrays? I'm having difficulties myself with them.
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Rhoutermans's Avatar
Old (#8)
Love it inside and out Adding a car would be cool and or something like a power generator. Keep it up -> following!
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DWalker's Avatar
Old (#9)
I'd expect some wrinkles in the floor rug, especially where the dolly has been rolled onto the rug.

The curtains above the sink feel too insubstantial, more like plastic shower curtains than something you'd find in a kitchen.

The seams between the wall planks look rather wide; do you have a reference photo?

The cast iron items - both the stove and the pans - are much lighter than is common.
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ed_3D's Avatar
Old (#10)
Wow thanks guys! I'm cooking up a quick fly through for CGStudentAwards as apparently tomorrow is the last day for entries, so I'll post it up on here as well once it's done

Quote:
Originally Posted by Armangelo View Post
PS: can you show how you did your godrays? I'm having difficulties myself with them.
I actually did it using the old UE3 technique, so it's just a cone mesh and a simple panning material that fades in and out based on your distance. I think the example projects available on the ue4 marketplace have much nicer godrays. I'm still using an older version of UE4 so I haven't tried them, but you should check them out :p

Quote:
Originally Posted by DWalker View Post
I'd expect some wrinkles in the floor rug, especially where the dolly has been rolled onto the rug.

The curtains above the sink feel too insubstantial, more like plastic shower curtains than something you'd find in a kitchen.

The seams between the wall planks look rather wide; do you have a reference photo?

The cast iron items - both the stove and the pans - are much lighter than is common.
Thanks! I'll look into these
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CosmosXXX's Avatar
Old (#11)
Absolutely stunning! Those outdoor shots...

I guess I have to pick up the U4 too.
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chrisavigni's Avatar
Old (#12)
Amazing!
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luge's Avatar
Old (#13)
to me, the indoor shots... they look and feel weird. just some objects stand out, like the barrel's material, and it feels extremely clean, like theres no dust or anything. But those outdoor shots, holy crap do those look amazing. I'd maybe add some animal tracks outside, but I don't know if they'd be very noticeable.
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maverickhornet's Avatar
Old (#14)
This is looking amazing Ed

You've captured the lighting and atmosphere perfectly and the assets are great.

My only crit would be that the silhouette of the hut is very linear and CG. It may be worth breaking those lines or making them a little irregular at least?

Anyway cool work
Noel Mahoney
Environment Artist at Rebellion (Looking)
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sltrOlsson's Avatar
Old (#15)
Very well executed! If I should nitpick you could improve on the snow to rock transition at the bottom of the rock meshes..
Valdemar NyhlÚn - Environment artist at Avalanche NYC
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ed_3D's Avatar
Old (#16)
Thanks for the crits guys ^^ Will post some more progress over the weekend.

Here's a quick fly through I did for the CGStudentAwards contest:
http://www.cgstudentawards.com/entri...nas-petrauskas

A bit disappointed that I didn't get to fully finish the environment before the deadline, but oh well there's always next year

Last edited by ed_3D; 05-16-2014 at 10:23 AM..
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edwardsomatic's Avatar
Old (#17)
When the music kicked in I got chills (pun intended). Fantastic work.

Edit: It would be great to see some flats of the cabin.
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garcellano's Avatar
Old (#18)
Great work, man! The fly-through video is pretty cool.
Anthony Garcellano | Environment Artist
www.garcellano.com
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polygoo's Avatar
Old (#19)
instantly reminded me of breaking bad, love the feel of it so far
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atomander's Avatar
Old (#20)
This is really excellent. Would love to see more breakdowns about your process, and good luck in the competition!
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Heretic Interactive's Avatar
Old (#21)
Wow it's fantastic any tips on your snow shader?
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ed_3D's Avatar
Old (#22)
The snow shader is actually nothing fancy at all at the moment :p I used the fuzzy shading node to add a bit of fuzziness, the sparkling effect that I found in the UE3 docs and the material changes tiling based on its distance from the camera, and that's pretty much it haha.

I basically have 3 snow material functions (only 1 would have probably worked too with input nodes), 1 for thin snow that's been stepped on etc, 1 for deep smooth snow and 1 for snow dunes. Each one has a tileable normal and ao map that I baked from high polys that were created by projecting a World Machine generated height map onto a plane in Zbrush and then inflating/tweaking it a bit. And I just use those mat functions everywhere, like in my landscape material and any assets that have snow on them e.g. the log pile.

Here's one of the functions:


Here are some unlit/flat lighting and detail lighting screens too if anyone wants to see them









I'll try to post some breakdowns at some point
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Xaragoth's Avatar
Old (#23)
I want to play in that snow so bad O_O

Beautiful stuff, I love it!
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ng.aniki's Avatar
Old (#24)
I really like your scene. Especially the outside.
Would you be willing to share a cooked/build version of your scene, so we can have a closer look ? I would love that.

Just a small thing, I would have made the snow particle les.. Constant.. More delay between the spawn waves, so they are not all constantly blowing. To have a more random/chaotic feel to them.
Julien Heijmans - http://be.linkedin.com/in/julienheijmans/ - http://www.julienheijmans.be
Environment Artist - Io Interactive
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ed_3D's Avatar
Old (#25)
Thanks for the feedback!
Quote:
Originally Posted by ng.aniki View Post
Would you be willing to share a cooked/build version of your scene, so we can have a closer look ?
Possibly, I'll have a look If not, if all goes well the environment might be available on UE4 marketplace once it's finished.

Not much progress over the weekend, but here's what I got:

Heisenbag (puns ), some material tweaks, also tried playing around with some spiderweb placeholders and more dust to try and make the interior feel a little more abandoned. Need to finish off the rest of the interior props next






Last edited by ed_3D; 05-19-2014 at 06:43 PM..
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