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Soldier Dudes

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polycounter lvl 7
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CyberGameArts polycounter lvl 7
Hello everybody,

I am currently working on a series of characters that will hopefully be used in a little indie-game my friends and I are working on. The plan is to have a consistent base for the characters so we can layer equipment and gear on top of it, in order to get some variations, for each of the classes.
Its quiet a big project for me since I am fairly new to making characters( n00b alert! :P )

Back when I started this project, I was told to make a quick concept painting in order to establish the general feel of faction. (I know it sucks monkeyballz- it was my first ever concept painting I did)
uL0cN2g.jpg




After that I made some quick blockouts in 3d(I know the classes are pretty generic and all but we had to start somewhere I guess :D ):
SeQe27j.jpg

As you can see, the base of each of the characters is the same and all that really changes is the equipment and the head. That way, we will be able to turn the equipment on and off in the engine, while still ensuring a harmonic blend between the base character and the gear.(lolz, why am I even mentioning this. I am a noob talking to industry pros here hahahaha)
Anyways…
Here is the first pass on the support character. The base is still rather rough, however, my plan is to keep going back to it while I work on the other character's equipment so I can really tune it according to the feel and look of the other classes(I don’t know if that makes any sense lol. )

GpRaGdl.jpg

I obviously made some changes to the equipment, if you compare it to the blockout, simply because I felt like it had to many similarities to the Specialist class.
I tried oriented myself towards other artists work, especially the Crysis Cell characters(in regards to the bags and pouches)cause it gave me some real-time reference to work off something.
For now I think I am done with the High Poly of the support character and will move on to another equipment set(for the Assault probably), so I don't put to much luv into just one character.

I am still very much a noob in 3d(the is pretty much the first complete character I made), and this little game project is really just an idealized goal in order to have something to work towards. Maybe it will become something at the end, who knows :P.(all of our team members are pretty much highschool students, including me, who are trying to learn a little more about game dev(aka total n00bs). Just saying, so you don’t think that this is some intricate AAA monster project. )
In either case, I would love to get some feedback from you guyz; feel free to tear the shizzle out of me(feedback wise of course ;) ).

Thanks for looking,
Cheers!

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