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Brownie Camera six-16

I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in.

Any idea why I am getting the camera in the reflections of the side lenses? I am using the Complex Refraction shader to achieve as close of a realistic result that is currently possible in Marmoset. Thank you for your help and as always critiques and comments are always welcome!!

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