Reply
Reply
 
Thread Tools Display Modes
vlad_the_implyer's Avatar
Old (#8026)
Did a new thing for the old thing

Offline , polycounter, 794 Posts, Join Date Oct 2012,  
   Reply With Quote

AndrewHelenek's Avatar
Old (#8027)
Quote:
Originally Posted by vlad_the_implyer View Post
Looks great!

I wonder if its possible to have an animated ward, since it's an NPC I cant see why not.
Portfolio - AndrewHelenek.com
Offline , polycounter, 997 Posts, Join Date Oct 2012, Location Knoxville, TN  
   Reply With Quote

ike_ike's Avatar
Old (#8028)
vlad you forgot to update your site with the owl tutorial
Offline , triangle, 278 Posts, Join Date Jul 2011, Location ostraya  
   Reply With Quote

vlad_the_implyer's Avatar
Old (#8029)
Quote:
Originally Posted by beetrootChan View Post
vlad you forgot to update your site with the owl tutorial
I actually wanted to post the pics i got in the process. I also tried recording some video, but Camtasia said nope.

Mid sculpting. I had a hard time finding some solid owl sculptures and every asian culture seems to favor dragon, lions and demonic dogsies, so i kinda tried combining chinese sculpting setails, while keeping it not overdetailed.


After some sculpting i ditched the branch and the pedestal and decided that orb will be more fitting. Also basic polypainting with the solid color and some shadows. I'm going for Kurr-Ishimanari styled ward.


After the retopo i did this quick and awesome guide for Ike:


First ingame test, the pedestal is back, now round. Solid colors and too much contrast.


Because owl seemed huge i checked the sizes and it looks even smaller than Kurr-Ishimanari!


in order to try and balance things out i borrowed the flagpole and it seemed to even out composition and the size.


Not happy with the flagpole i'm boxing out some withered tree. Leaves were ditched later. Healing ward gots crazy polylimit of 2400, which allows me to use more geometry, but be more conservative on the texture.


First tree test seems lacking something, we figured out that we need to break the flow.


Changing the shape of the tree a bit and copy-pasting the branch saved me from resculpting and retopoing while keeping the silhouette interesting. Also added some MAGIC.


After the investigation, turned out that Kuur-Ishimanari ward is REALLY dark which prevents it from overbrightening. After toning down the color, adding topdown gradient and adding focal points with red and glowing eyes (MORE MAGIC to go with the aura effect) the texture is done. Pedestal is cracked and worn down, but it's hard to see. Should've added more wear to it with bigger cracks and crumbled edges.


Also, owlmask:
Offline , polycounter, 794 Posts, Join Date Oct 2012,  
   Reply With Quote

Neox's Avatar
Old (#8030)
very cool owl vlad, already said what i would like to test but as it doesn't seem to work i'd say cool work!

i'm not so much a fan of the owl mask, what type of owl is that? it looks like you improvised some shapes that don't really fit together in my oppinion, it just doesn#t really flow like an owls head does, however it might be a breed i don't know, it just feel like you mixed a snow owl with a great horned owl

anyways update on my keeper, already fixed a few consistency issues but i'm to lazy to render out new images

bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
Offline , veteran polycounter, 3,988 Posts, Join Date Sep 2006, Location Berlin Germany Send a message via ICQ to Neox  
   Reply With Quote

pixelherder's Avatar
Old (#8031)
been working on this harpoon for the july challenge - if anyone has any thoughts i'm all ears!

Offline , spline, 240 Posts, Join Date Jan 2005, Location midlands, uk  
   Reply With Quote

oDD's Avatar
Old (#8032)
i had to take some brake but I've finally managed to finish my Razor set.

Workshop Link




Last edited by oDD; 07-20-2013 at 11:28 AM..
Offline , line, 85 Posts, Join Date Nov 2004,  
   Reply With Quote

iRYO400's Avatar
Old (#8033)
Hey guys! what do you think about it.
yeah I've used a jiggle bone animation on it
many thx for Twilight Sparkle

Offline , line, 61 Posts, Join Date Oct 2012, Location pixel mineland  
   Reply With Quote

vikk0's Avatar
Old (#8034)
Nice stuff guys!

I'm doing a set for Pudge, with Mr. Scrake!

Offline , spline, 175 Posts, Join Date Dec 2011, Location Sao Paulo - Brazil  
   Reply With Quote

Sukotto's Avatar
Old (#8035)
IRYO: I would take another pass on the item because the textures look really blurry and the rune wont even be visible in game. You mentioned you needed help on the workshop page? What kind of help requires the dota team opposed to us on polycount?

vikk0: that set looks really nice, and well done so far. I will say its a bit too warrior-like for Pudge IMO The general shape language looks like it would be a better fit for Beastmaster or Bloodseeker

Last edited by Sukotto; 07-20-2013 at 03:50 PM..
Offline , polycounter, 1,241 Posts, Join Date Jun 2010, Location Las Vegas, NV  
   Reply With Quote

GummiEnte's Avatar
Old (#8036)
Teamed up with a buddy and created a new weapon for the skeleton king:

http://steamcommunity.com/sharedfile.../?id=162064181





Offline , vertex, 38 Posts, Join Date Mar 2012, Location Berlin  
   Reply With Quote

vikk0's Avatar
Old (#8037)
Sukotto: Thank you very much for the feeback! We are very optimistic with this concept, however, I'll see what I can do to make it look better

GummiEnte: This is a cool concept man! I know its kinda too late for this.. but imo this black blade doesn't fit with the boneish handle. I'd go all bone! Maybe some black stripes between the spine would look nice.

Last edited by vikk0; 07-20-2013 at 05:47 PM..
Offline , spline, 175 Posts, Join Date Dec 2011, Location Sao Paulo - Brazil  
   Reply With Quote

JeremyKlein's Avatar
Old (#8038)
Ive been working with Rayph on some weapons


I'm also working on a set for Sven with Kyle Cornelius.
Here is my Current WIP:
Offline , line, 57 Posts, Join Date Apr 2012,  
   Reply With Quote

Sukotto's Avatar
Old (#8039)
Game over, man! game over! You win Jeremy.....just take the entire workshop, just take it....

All that aside, I was waiting to see a full Sven set from you and you did not disappoint. Its amazing how you've been able to infuse the Darksiders style and meld it perfectly with the Dota style. Bravo sir!

Last edited by Sukotto; 07-20-2013 at 06:27 PM..
Offline , polycounter, 1,241 Posts, Join Date Jun 2010, Location Las Vegas, NV  
   Reply With Quote

aivanov's Avatar
Old (#8040)
Zenith Ifrit Courier created by Primrose, Amtyk, Jeff and myself.

Offline , triangle, 411 Posts, Join Date Dec 2010,  
   Reply With Quote

Boonta's Avatar
Old (#8041)
killer models Jeremy and Ralyph!


Has anyone run into an issue with Maya 2014 and FBX where it will crash on export randomly.
Senior Character Artist - Trion Worlds
[LinkedIn] [ArtStation] [Steam Workshop]
bennettchris.com
Offline , spline, 227 Posts, Join Date Oct 2009, Location California  
   Reply With Quote

Zaphk's Avatar
Old (#8042)
@Neox> Not a big fan of the black color for Ezalor (maybe a lighter gray or brown would be better), but I simply love the mount! I want it!
@Vikko> Awesome! Very unique set for Pudge =) You guys are doing great!
@JeremyKlein> This is my favorite Sven set so far!

Oni and I decided to rework an ogre mage concept I did a long time ago. I'd love to add hair, but the budget limit don't let meee T__T
Offline , spline, 190 Posts, Join Date Jan 2012, Location Brazil, São Paulo Send a message via Skype™ to Zaphk  
   Reply With Quote

Neox's Avatar
Old (#8043)
jeremy that is indeed pretty sweet looking! It might be a bit to detailled but i love it, very well made

zaphk: yeah maybe you are right, though we didn't use any color thats not on him already, maybe we can make it a bit less contrasting with a top down gradient in texturing so it's brighter up top

anyways that swirly/cloudy fur looks pretty cool and the idea of the masks is just great

@thorste: yeah i would ditch the black blade as well, it really doesn't read very well ingame, i'd go bone or something brighter than this so it's readable, maybe make his spikes black with lots of spec if you want to keep that

Last edited by Neox; 07-20-2013 at 11:11 PM..
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
Offline , veteran polycounter, 3,988 Posts, Join Date Sep 2006, Location Berlin Germany Send a message via ICQ to Neox  
   Reply With Quote

Endzeit's Avatar
Old (#8044)
Working on a set for antimage. Started texturing the armor

Offline , spline, 152 Posts, Join Date Sep 2010,  
   Reply With Quote

pixelherder's Avatar
Old (#8045)
Quote:
Originally Posted by JeremyKlein View Post
I'm also working on a set for Sven with Kyle Cornelius.
Here is my Current WIP:
lovely big chunky shapes, and great design details - love it!

As for me, finished up my tidehunter harpoon for the monthly challenge...





Have to say, one thing that strikes me as a little odd is that my specular doesnt seem to very noticeable in game
I've messed around with my masks, and i'm fairly confident that theyre all doing the right thing, and its looking pretty good in the maya dota shader, but when it gets in game it looks decidely less shiny...
Offline , spline, 240 Posts, Join Date Jan 2005, Location midlands, uk  
   Reply With Quote

Neox's Avatar
Old (#8046)
yep the spec is very subtle on the shader for the tidehunter weapon, so if you want to have a bigger impact i'd suggest painting/baking some of it in
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
Offline , veteran polycounter, 3,988 Posts, Join Date Sep 2006, Location Berlin Germany Send a message via ICQ to Neox  
   Reply With Quote

Pratt88's Avatar
Old (#8047)
I love the sven armor, hope to see it in-game! I started working on a hammer few days ago and now I could use suggestions from more experienced workshop contributors. I kinda thought it was ready but now I'm unsure after looking some other submitted content

Offline , null, 3 Posts, Join Date Jul 2013,  
   Reply With Quote

pixelherder's Avatar
Old (#8048)
Quote:
Originally Posted by Neox View Post
yep the spec is very subtle on the shader for the tidehunter weapon, so if you want to have a bigger impact i'd suggest painting/baking some of it in
thats sounds like an excellent suggestion

*adds to to-do list*
Offline , spline, 240 Posts, Join Date Jan 2005, Location midlands, uk  
   Reply With Quote

vlad_the_implyer's Avatar
Old (#8049)
Quote:
Originally Posted by pixelherder View Post
lovely big chunky shapes, and great design details - love it!

As for me, finished up my tidehunter harpoon for the monthly challenge...





Have to say, one thing that strikes me as a little odd is that my specular doesnt seem to very noticeable in game
I've messed around with my masks, and i'm fairly confident that theyre all doing the right thing, and its looking pretty good in the maya dota shader, but when it gets in game it looks decidely less shiny...
Or instead of baking, you can try the masks that i did to get it this shiny:


left mask - 1, right - mask 2. Top-down: R, G, B, Alpha


I think you need some metalness.
Also, i think that baked in spec details are kind of noisy, so you may want to tone that down.
Offline , polycounter, 794 Posts, Join Date Oct 2012,  
   Reply With Quote

pixelherder's Avatar
Old (#8050)
Quote:
Originally Posted by vlad_the_implyer View Post
Or instead of baking, you can try the masks that i did to get it this shiny:

left mask - 1, right - mask 2. Top-down: R, G, B, Alpha


I think you need some metalness.
Also, i think that baked in spec details are kind of noisy, so you may want to tone that down.
Interesting! Looks like I might have to play around with some of the masks a bit - seems like they need to be a bit more extreme than I would have thought!
Offline , spline, 240 Posts, Join Date Jan 2005, Location midlands, uk  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount