Author : Lextripper


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Prophet9's Avatar
Old (#1)
Accepted Items

Bonsaiko the Bonsai-ent by, Kunkka , :3 , Prophet9 and CLeGFX



Clockwerk Watcher by, Shock , Andumy and Prophet9



Nether Heart by, Robo , Nikey , Prophet9 and Automedic



The Hallowed Horde by Prophet9 and Stefco



Pyro Classic Updo


Last edited by Prophet9; 03-31-2014 at 09:05 PM..
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Nannou's Avatar
Old (#2)
Looks great. I was waiting for a meat club for him
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Prophet9's Avatar
Old (#3)
Greetings to all.
I have submitted my first item to the workshop today (and for the April competition).

The Ogre Magi is an amusing character so I figured as my first object (and to get the process figured out) I'd go on the lighter side of things.

Banded Haunch





I will continue to update as things progress!

Cheers!



I have created a concept for the Phantom Assassin (April Contest).
I'm going to try and make the deadline

Adding this to my ongoing thread here.

The drawing is not finished, but more of a design/colour test.



Cheers!

Last edited by Prophet9; 07-30-2013 at 05:23 PM..
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Prophet9's Avatar
Old (#4)
Quote:
Originally Posted by Nannou View Post
Looks great. I was waiting for a meat club for him
Haha, thanks Nannou. It certainly suits his demeanor.
Most of the characters are super-serious... but the Ogre Magi is just funny to me.
Seems powerful enough in-game though.

Cheers.
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Prophet9's Avatar
Old (#5)
Base model sitting at 686 polygons (triangles) for LoD0 with plenty of room to take it down to below 600 for L0D1.
There are a few areas I could reduce and reuse those polygons in curved areas.

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Terminus's Avatar
Old (#6)
Terminus here. I will be partnering with Prophet in developing items, with concepts and textures provided by me, and 3D models provided by Prophet.

First up is a Mountain King/Magma King concept based on the Ogre Magi. It's a darn shame we can't get rid of the stock kilt/dress, but we'll make do. The idea is that he's covered in stony growths, somewhere between obsidian and polished black-rock. Magma will glow between the "plates", more strongly where runes run down and through the strongest ones.

I've attached a WIP rendering of the concept; with color development on his weapon.

- Terminus -
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Prophet9's Avatar
Old (#7)
Here is a concept created by my friend and colleague, Terminus. We've partnered up to create items and sets, Huzzah! He's such an awesome 2D artist...

Behold, a preview of the (tentatively named) Mountain King set for the Ogre Magi!




More to come!
Cheers
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Chaemirix's Avatar
Old (#8)
Quote:
Originally Posted by Prophet9 View Post
Here is a concept created by my friend and colleague, Terminus. We've partnered up to create items and sets, Huzzah! He's such an awesome 2D artist...

Behold, a preview of the (tentatively named) Mountain King set for the Ogre Magi!


More to come!
Cheers
I'm enjoying the "poo" shaped rock on the head.
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Spudnik's Avatar
Old (#9)
Cannot unsee T.T

I dig the idea though you might run into some limitations with the lods, the budgets are pretty low and you have lots of round shapes and complex silhouettes in there.
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Tvidotto's Avatar
Old (#10)
Hey Terminus, welcome!

first posts are moderated, that is why yours wasnt displaying.

feel free to post now =]
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Prophet9's Avatar
Old (#11)
Yes... the concept is very complex, and I realize it's going to require some very creative poly placement to get something similar. A lot of this will be in the normal map I think

Poo shaped rock... LOL... I was thinking we could put an Inukshuk on there instead, haha.
That or a rock chin-strap for the "dumb" head.
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Chaemirix's Avatar
Old (#12)
Honestly I thought the idea was hilarious as long as you don't make it "too" obvious. People tend to get up in arms about silly ideas in Dota 2 but Ogre Magi is one of the few that can pull it off so I say abuse it!

I'm looking forward to seeing how this set turns out.
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Terminus's Avatar
Old (#13)
Thanks Tviditto!

@Chaemirix - The rock-poo is there for his pro-tek-shun!

@Spudnik - Yea; it's my first real full concept/realization for DoTA. Working with Prophet and as we bounce ideas back and forth, it's going to take a few iterations before we nail down our processes and I see how well (or poorly) some of my concepts translate to 3D. At least this way, we have a direction we want to move in for the concept, and can then dumb down to meet the technical requirements. Y'know what they say! It's easier to take away than it is to add!


- Terminus -
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reverendK's Avatar
Old (#14)
If you guys don't make this I will hunt you down.
portfolio:
Default Artist
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Prophet9's Avatar
Old (#15)
Here is my second submission!

The Veiled Sang-Kau

Created in the elder days of the Veiled Sisters, this ancient weapon displays the scars of countless enemies seen vanquished. Perfectly balanced and deadly of purpose, the Veiled Sang-Kau brings a swift end to victims chosen by the Phantom Assassin.






Last edited by Prophet9; 04-27-2013 at 09:17 PM..
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Old (#16)
Just thought I'd upload an image of the high poly, LoD0 and final textured object for comparison.

Cheers.

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reverendK's Avatar
Old (#17)
if you're willing to test something for me...could you try making the plate behind the blue swirls the same color as the inside portion of her shoulder armor? (the cool dark gray) - I really feel like the piece needs a tiny bit more of that color and a bit less of the warm woody color to ground a little better with PA.

Indulge me. because you love me. deep inside you know you do.
portfolio:
Default Artist
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Prophet9's Avatar
Old (#18)
Quote:
Originally Posted by reverendK View Post
if you're willing to test something for me...could you try making the plate behind the blue swirls the same color as the inside portion of her shoulder armor? (the cool dark gray) - I really feel like the piece needs a tiny bit more of that color and a bit less of the warm woody color to ground a little better with PA.

Indulge me. because you love me. deep inside you know you do.
Haha, sure thing. I'll make the change tonight and upload a render.
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Prophet9's Avatar
Old (#19)
Hey reverendK, I took a look at the armor colors, and made some changes. The armor isn't actually grey... it's dark blue/green. The grey must be mask/lighting effects in game. I matched the centers as asked, and tried it in game. I also changed the color of the swirl to more closely match the edging of her armor.
What do you think?

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reverendK's Avatar
Old (#20)
I think it might be a little less saturated - and you might keep the hilts and the block above her fingers the warmer color to break it up - but i do personally like this more. we shall see if the peanut gallery agrees
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Prophet9's Avatar
Old (#21)
I do like the blue colour, but it's beginning to look a little matchy (re-adding brown elements will likely help)...

The original brownish colour was chosen from the brown elements on the leathery parts of her clothing. I originally made that too saturated, and greyed it back a bit. Because she is so dark and blue-green, I thought it would help the weapon stand out.

-------------

On another note, I'm trying to unify the submission preview for my items. Trying to keep a consistent look/feel to them... but when I re-submit the new images through DOTA, they don't update. The instructions say I don't need to re-update the entire submission, just the image (if I choose)...
Any ideas what I'm doing wrong?

Thanks for all the feedback - it's appreciated!
Cheers.

Last edited by Prophet9; 04-30-2013 at 05:11 AM..
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Prophet9's Avatar
Old (#22)
Working on a set for Medusa. Here is a quick shot of the bow WIP.

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Prophet9's Avatar
Old (#23)
So... what a long month this has been!
Got my submission in for the May competition.
My Medusa set: The Gorgon's Revenge

http://steamcommunity.com/sharedfile.../?id=149523920



Thanks to Terminus for the ideas, concepts and putting together the promotional shots (while we were at work no less! Photoshop Ninja!)

Cheers all.

Last edited by Prophet9; 06-01-2013 at 07:44 PM..
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Lennyagony's Avatar
Old (#24)
This looks great Prophet, all around nice work.
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Prophet9's Avatar
Old (#25)
In the midst of creating my set for Nature's Prophet this month - I decided to create a Slark dagger based on an idea that's been floating around in my head for a while.

Slarks Obsidian Dagger

This razor sharp dagger is made of volcanic glass from the depths near Dark Reef. After his escape, Slark chipped away the dagger and bound it with bone and leather. The thin edges scintillate with color as Slark bounds along dispatching his enemies.



Cheers all!
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