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3DSMax - Script - Quick Pivot Center and Align to another mesh?

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I was wondering if anyone knew of a simple script that would allow me to select two mesh's, and with a simple click of a button, center their pivot and move them together so that they're overlapping in (preferably the low poly to the high poly) position?

The reason I ask this, is because when I'm sculpting (example, ZB) I like to explode my high poly in said app with their own explody function (simple X, Y directions), before importing it in an app like Max, problem is, if I have a low poly model already standing by, it will take me ages to select each piece of model, center their pivot and align them to respective high or proxy mesh's so that I can bake the exploded version of the mesh (especially in XN), especially on hard-surface models and several dozen pieces.

On the other hand, if anyone has tips on how I could accomplish this quickly without the need of a script, that would be grand too.

Cheers!

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