Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
Goeddy's Avatar
Old (#101)
well the color does have some sort of effect. but as soon as you change any of the specular settings from the default values they tend to not be visible at all.
when i want the spec tinted in marmoset i usualy detatch the object and then tint the spec in marmoset.
way more controllable effect imo
Offline , triangle, 371 Posts, Join Date Jun 2011, Location germany  
   Reply With Quote

JR's Avatar
Old (#102)
Quote:
Originally Posted by Goeddy View Post
dude marmoset doesnt give a shit about the color of your spec map. it takes all the color from the diffuse und the cubemap. the only way to tint it is the the little box called specular color, but it doesnt take maps.

marmoset calculates specular not like most other game engines, depending on the lightsource.
instead the specular value controlls how strong the environment is being reflected.
the fresnel does what a fresnel does, only applied to the reflections.
and the sharpnes controlls how strong the cubemap is blurred.

so no use in fiddling around with the specular colors...
This is not correct. In that sphere test I could see clearly the effect of green specularity. On the model i did (the Angel) specularity vary clearly with the colors I put on specular map too.
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Texelion's Avatar
Old (#103)
Yeah on the pics I posted we clearly see the color of the specular changing depending on the color on the map. Well it's almost only noticiable if we raise the value up over 0.3 or something like that.

Tits mentionned that she sees the bluish color in the skin, but that's the problem : if we put the inverse coolor of the diffuse it's to NEUTRALIZE the spec color, not to have blue on the skin.

Anyway, with the good slider settings I managed to have somthing not too bad. I'll finish the posing of my char ( I did several ones, need to choose ) and get this over with. ^^ Pics soon.
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

Texelion's Avatar
Old (#104)
PICS !









I think I'll go for pose 3 or 4 ( but change the hand on 4 ).
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

TigerGD's Avatar
Old (#105)
1 and 3 are terrific! The back arm in 4 is throwing that one off. Can't wait to see your final pics!
Offline , line, 61 Posts, Join Date Jul 2012,  
   Reply With Quote

lotet's Avatar
Old (#106)
same here, 1 and 3 are the best.
Offline , triangle, 280 Posts, Join Date Jul 2012,  
   Reply With Quote

boybawang's Avatar
Old (#107)
she looks awesome. i think you put a little bit of shininess or spec. coz she looks bit dry or flat... ??
Offline , null, 16 Posts, Join Date Jul 2012, Location manila  
   Reply With Quote

Texelion's Avatar
Old (#108)
These are simple max renders without lights to show the pose. It's an old diffuse, no spec.

Let's go for 01 and 03. I'll render both, and maybe submit both if I can't choose ^^. Nothing in the rules about sending two beauty shots ?
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

greyskill's Avatar
Old (#109)
I've tried 2 times to post on your thread in the past few weeks to tell you how awesome your character is.

She is really well done, I love the style and colors, and the sculpting is great.

I really like pose four, it looks most interesting to me from the most angles.

I really hope that this post gets through this time!
Offline , vertex, 27 Posts, Join Date Aug 2012,  
   Reply With Quote

Texelion's Avatar
Old (#110)
Thanks Greyskill. You have some trouble posting comments ?

Ok guys here are some test renders of the poses, with a basic ground made with a displacement map ( wanted to do a kind of vortex... looks more like slime ^^ ) :



Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

Texelion's Avatar
Old (#111)
Finally I did a pedestal and changed a pose a bit. Here are bigger renders. Will see if I put a background but I don't know what to do. Something simple I guess.







Seems like marmoset always do bag enlarged shots with some kind of shitty filter on them, no way to avoid that ?
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

Zenful's Avatar
Old (#112)
I kinda like the hand on the hip, give her a certain attitude...is that a hidden peace sign?
Offline , null, 22 Posts, Join Date Feb 2011, Location Bangkok, Thailand Send a message via Skype™ to Zenful  
   Reply With Quote

Texelion's Avatar
Old (#113)
The problem with the hand on the hips is that we don't really see the hand, the glove as almost the same color as the dress, it's not really clear and readable.

A piece sign ? Where did you see a piece sign ?

Anyway, here are two "final" shots ( I still can change some things so don't hesitate to give your mind ). I also wrote a background and chose a name. Wanted to call her "Solanaceae", but I prefer Nightshade ( which is a toxic flower in the solanaceae family ).

Big pics below !



Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

TigerGD's Avatar
Old (#114)
Great character all around! I hope the irony of her wearing what looks like an eggplant on her head is intentional.

I agree with Zenful about the hand on the hip, but what you've done works much better than the other pose with the arm in back.

The wording on the last paragraph seems a bit crude. Instead of "like a fire attracts bugs," try "like moths to the flame." If she thinks corpses are gross, I doubt she'd be wanting to attract icky bugs.
Offline , line, 61 Posts, Join Date Jul 2012,  
   Reply With Quote

Texelion's Avatar
Old (#115)
Thanks Tiger. I think I will just remove this part of the sentence, looks a bit useless.

PS : I replaced the pic with the new text, don't worry if you don't understand what we are talking about, guys ^^.

EDIT : and to avoid another useless post, I update with the Wire and Textures sheets. Hail to the Queen.




Last edited by Texelion; 08-24-2012 at 04:31 AM..
Offline , triangle, 379 Posts, Join Date Sep 2011, Location France Send a message via Skype™ to Texelion  
   Reply With Quote

JR's Avatar
Old (#116)
Very cool! Congrats on finishing your model. Looks really great. Now, good luck on the contest
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Jigsaw's Avatar
Old (#117)
Awesome job, congrats on finishing. The final model came out really nicely.
Current WIP: Cammy
-----------------------------------------------
Josef Axner - Digital Art Portfolio
Offline , spline, 178 Posts, Join Date Nov 2006, Location Falun, Sweden Send a message via MSN to Jigsaw Send a message via Skype™ to Jigsaw  
   Reply With Quote

fluor's Avatar
Old (#118)
Wow, the final model looks great! I really like her color scheme and textures and all the little details - awesome (: And also a nice presentation =D
Good luck on the contest!
Offline , null, 8 Posts, Join Date Jan 2012, Location germany  
   Reply With Quote

lotet's Avatar
Old (#119)
turned out darn frking amazing man!
Offline , triangle, 280 Posts, Join Date Jul 2012,  
   Reply With Quote

jeffreak's Avatar
Old (#120)
You really did a great job! Congratulations!
Offline , line, 54 Posts, Join Date Apr 2012, Location Philippines Send a message via Yahoo to jeffreak Send a message via Skype™ to jeffreak  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch