|
Its going to be pretty awesome if they bring all the modding for CSGO under the steam workshop, I assume weapon skins/models is a given for this?
Either way I bought it, not a big CS fan but this does feel like a solid game. I kinda wish they got a bit more fancy with the environments though, some paralax would have gone a long way imo.
|
, vertex,
29 Posts,
Join Date Sep 2010,
Location UK
|
just pre-purchased @ steam. gotta be old-time fun nodding again :3.
I just wondering how the editor could handle organic and non bsp level design.
Last edited by xvampire; 08-19-2012 at 03:37 PM..
|
, polycounter,
1,061 Posts,
Join Date Feb 2007,
Location Montreal
|
A lot better than it used to. Valve have modelled entire stair cases now rather than brush them out. My favourite bit is how models cast shadows in players arm like this chainlink fence I put in cast all over the gun and hands.
|
, dedicated polycounter,
1,448 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
|
I never played source. Would be fun to get into mapping again though.
|
, polygon,
636 Posts,
Join Date May 2010,
Location Sweden
|
I love it. I've played CS on and off since 1.6, I logged stupid, stupid, hours into source before Steam started counting; and I'm loving GO.
The 'Classic' game modes are nearly untouched bar a few balance tweaks and new weapons (which I love), and the two new game modes are both very fun and something more silly. I think Hidden Path have done a fantastic job of making a counterstrike title that should satisfy old vets and CoD kiddies alike.
Pick it up and play with us!
|
, dedicated polycounter,
1,606 Posts,
Join Date Oct 2008,
Location UK
|
Really loving it, and the thing is, i never got into CS source at all! But a friend invited me to the beta and got into the game, I hope the game gets a good amount of mods like CSS did, then you get a never ending game there  The new Steam workshop features sound great.
If you got into the beta, you don't have the game, you have to buy it, right? I mean because it says I currently have CSGO and it lets me buy it for a friend.
|
, spline,
192 Posts,
Join Date Apr 2009,
Location Spain
|
Quote:
Originally Posted by adam
I am enjoying it, but on some maps its impossible for me to make distinctions between friend or foe 
|
Oh god, when I played italy and all the Terrorists where wearing blue with white face masks... I shot alot of the wrong people for the first hour or two on that map! 
|
, dedicated polycounter,
1,606 Posts,
Join Date Oct 2008,
Location UK
|
There is so much wrong with italy in general. You get used to that, though! The more I play this game there more in love I am -- definitely my favorite CS title. Demolition is so damn fun, awesome, simplified distillation of what makes cs cool.
|
, veteran polycounter,
4,171 Posts,
Join Date Mar 2006,
|
Quote:
Originally Posted by Joseph Silverman
There is so much wrong with italy in general. You get used to that, though! The more I play this game there more in love I am -- definitely my favorite CS title. Demolition is so damn fun, awesome, simplified distillation of what makes cs cool.
|
Only problem i have with demolition is that after a couple kills you eventually get a weapon that you dont want to use at all.
|
, polygon,
738 Posts,
Join Date Jul 2010,
Location Vancouver, BC
|
I am having fun with it. Deagle is pretty nuts so eco rounds going to get crazy! Definitely want to see some new maps, played dust 2 enough to make my eyes bleed. Maybe we will just have to make some new ones 
|
, spline,
112 Posts,
Join Date Aug 2010,
Location Malmö, Sweden
|
Quote:
Originally Posted by Ryswick
Only problem i have with demolition is that after a couple kills you eventually get a weapon that you dont want to use at all.
|
Ah man that's part of the joy of it! There are only a couple of (even debate-ably) weak guns in the rotation -- for me I can't handle the Bizon at all -- but with the rounds typically lasting under 60 seconds and the tight, intricate maps, getting dealt a bad hand (say, bison when a lot of CTs are still on M4 ) presents a great opportunity to hone your understanding of the maps.
Last edited by Joseph Silverman; 08-20-2012 at 12:11 PM..
|
, veteran polycounter,
4,171 Posts,
Join Date Mar 2006,
|
man..i almost bought it last night. but then the wife conned me into sleeping...gonna have to get in on this nonsense.
|
, polygon,
646 Posts,
Join Date Mar 2011,
Location San Diego
|
Ok guys, hit me up on steam for some games! steam id is 'fearian' (with no quotes!)
|
, dedicated polycounter,
1,606 Posts,
Join Date Oct 2008,
Location UK
|
Quote:
Originally Posted by fearian
I think Hidden Path have done a fantastic job of making a counterstrike title that should satisfy old vets and CoD kiddies alike.
|
You get gold star filled with brownie points 
|
, triangle,
445 Posts,
Join Date Apr 2009,
Location Kirkland, WA
|
Quote:
Originally Posted by Karmageddon
You get gold star filled with brownie points 
|
Oh snap! Congratulations on the (impending) release and nice job with the environments! 
|
, dedicated polycounter,
1,606 Posts,
Join Date Oct 2008,
Location UK
|
I was curious, why did valve team up with hidden path anyways? (Great game btw)
|
, polygon,
738 Posts,
Join Date Jul 2010,
Location Vancouver, BC
|
Quote:
Originally Posted by Ryswick
I was curious, why did valve team up with hidden path anyways? (Great game btw)
|
Not sure, I was hired a few months into the project and wasn't involved in any of the cross-studio meetings. I just went in to make the art stuffs.
And thank you guys!
Seems like forever since I shipped anything. Tomorrow I'm gonna party ^-^
|
, triangle,
445 Posts,
Join Date Apr 2009,
Location Kirkland, WA
|
Got the beta over the weekend and have put in about 10 hours so far. Still feeling pretty rusty, but it'll come back, I'm sure.
Also, no silenced M4A1/M4A4 
|
, polycounter,
1,244 Posts,
Join Date Apr 2006,
Location Staffordshire, UK
|
Karm -
Who's in charge of the esports side of things? It seems strange to have DOTA2 and even Blackops2 start heading in a really good direction only to have that currently absent from CS:GO.
Also, will there be any information up about the ELO calculations? It seems there are so many variables in getting valid information especially with the presence of bots.
|
|
Anyone see any modded servers on the server list yet?
|
, card carrying polycounter,
2,167 Posts,
Join Date Mar 2010,
Location Were I can art
|
Hey Karm do you know if Valve or your studio will be highlighting custom maps? I've been working really hard on this CSGO map with Smokerscough in the hopes it'll be accepted by the community. I know the workshop is being implemented but I was hoping they'd do a similar thing to TF2 where certain content is made official.
|
, dedicated polycounter,
1,448 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
|
I haven't worked at Hidden Path since April and I have no answers for you, I only made art stuffs. If I can get ahold of a former coworker later I'll edit this post with any answers he can give.
Glad you guys seem to be liking it so far though ^_^
EDIT:
"Valve has shown interest in both pro players and tournaments for csgo, there will even be one at PAX this year.
Cant divulge how the ELO works. Rest assured it works and takes into account whether or nots bots were present. We worked through all of the scenarios.
Valve announced plans for a csgo map workshop where the community can post maps."
Last edited by Karmageddon; 08-21-2012 at 05:32 PM..
|
, triangle,
445 Posts,
Join Date Apr 2009,
Location Kirkland, WA
|
Went ahead and picked up the game after seeing it coming very close to beating CSS on steam stats. Hopefully modders will have an easy time moving
|
, card carrying polycounter,
2,167 Posts,
Join Date Mar 2010,
Location Were I can art
|
hows everyone else liking it? I love it so much
|
, card carrying polycounter,
2,167 Posts,
Join Date Mar 2010,
Location Were I can art
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|