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created [UDK] Old Wine Cellar
on 08-18-2012 01:26 AM
Hey all! Thought I might make a new thread for this environment.
Here is what I have at the moment.
My plan is to actually make this a pretty large environment with some varied settings the further in you get.
Also, the weirdest thing ever happened yesterday.
A friend showed me a picture of another winecellar someone had made, and the similarities were striking!
I just wanted to say that I've never seen that scene before, and I am not stealing his concept or anything like that.
http://www.damianlazarski.com/med_cellar.html
Hope you like it! Cheers! 
Last edited by Disting; 08-26-2012 at 08:28 AM..
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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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Hi, on my System it looks a bit too Dark/low Contrast.
here is an Image i have taken last Year in Italy, hope it gives you some inspiration ! 
It looks good, but lacks in Detail a bit( or i cant see it) ;)

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, null,
22 Posts,
Join Date Jul 2012,
Location Germany
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Good work! yeah I also agree about the contrast Wiktor, maybe punch it up a little. You'd want to get some lanterns in there or something if they wanted to grab some wine during night-time ;)
Looks really good otherwise  !
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Thanks for the feedback!
Yeah, I agree about the contrast! I've adjusted it now. Will upload an update later! 
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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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Your scene seems nicely done, but the jpeg compression makes it look blurry and loose all sharp details. I can only guess since you didn't post a higher quality jpeg till now.
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, polycounter,
867 Posts,
Join Date Feb 2009,
Location Belgium
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maybe some rim lighting might make the shapes pop up a little? just my two cents
Anyway it looks great so far
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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Thanks for the comments!
@ParoXum: Oh yeah, the jpeg compression is horrible on that picture! Uploading a new one now. Thanks!
@Paunescu.Daniel: There is rim lighting, but it's really subtle. I'm gonna try and bump it up a bit! Cheers!
Slightly updated version, with less compression:

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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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Agree with everything that has been said.
And while I really love the look of it the textures and atmosphere is spot on
I tried to do a paintover of things I personally like, more pronounced shadows and highlights, brighter outside(windows) a bit more color, try and get some objects in that break the brown/golden look.
I also think it looks to empty, I know it's a wine cellar so there will be mostly... Wine but still in a few shots it's so open, that maybe even some foreground objects could help a ton.
Edit: Damn, should have used the latest images xD
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, polycounter,
1,096 Posts,
Join Date May 2010,
Location Norway
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It gives some kind of claustrophobic/wet feel, i really dig it!
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, spline,
220 Posts,
Join Date Apr 2010,
Location Argentina
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Looks good, one thing i noticed where the decals in the roof the edges looks pretty unrealistic to me.
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, polygon,
531 Posts,
Join Date Jan 2010,
Location Sweden
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Very nice, it reminds me of that level in Amnesia: The Dark Descent.
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, null,
22 Posts,
Join Date Oct 2010,
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was this all ndo2?! O_O
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I don't even like wine, but I want to have a walk around in this wine cellar. 
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, spline,
103 Posts,
Join Date Nov 2011,
Location Gloucestershire, UK
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Very cool! Ambiance is killer. Would love to play that in a Lovecraftian game.
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, line,
86 Posts,
Join Date May 2011,
Location Montréal
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@ S_ource: thanks! I agree about the decals. Gonna see if I can replace it with a better one.
@ xK1NGxOFxSKAx: The only things ive baked so far are the barrels and barrels pressers.
Thanks for the comments and feedback!
Last edited by Disting; 08-19-2012 at 12:30 AM..
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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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Looks great! Should see about working in a gritty step ladder for those top shelf wines 
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, spline,
110 Posts,
Join Date Aug 2012,
Location Stafford, England
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reminds of something I would walk through in Metro 2033 
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, spline,
194 Posts,
Join Date Mar 2010,
Location Savannah, GA
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Love the Terrain work 
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, line,
91 Posts,
Join Date Nov 2010,
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Looks like Oblivion imo, but like x10 better. Could use some clear focal points.
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, polycounter,
942 Posts,
Join Date Mar 2012,
Location Washington State
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Great work try to establish a focal point. Try to see if you can incorporate anything other then wine barrels that would be in a wine cellar.
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, spline,
159 Posts,
Join Date Sep 2011,
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This looks great, definite reminder of Amnesia's Wine Cellar. You should reuse these assets and make a Custom Story for amnesia  If you've got time I'd quite like to see wires or any asset breakdowns too.
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, polygon,
502 Posts,
Join Date Jun 2012,
Location Australia
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Awesome! I do agree with Stromberg's paintover though.
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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That floor is so sexy. How was it put together?
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, spline,
170 Posts,
Join Date Aug 2011,
Location UK
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Looking awesome Disting. Can I ask, is that parallax deformation/bump-offset on the floor? It looks so realistic.
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, null,
13 Posts,
Join Date Feb 2012,
Location Baltimore, MD.
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Made a quick flythrough test.
Everything is still very WIP, such as the ceiling, walls and some props/FX.
Please lemme know what you think!
Cheers!
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, polycounter,
863 Posts,
Join Date Jan 2008,
Location Malmö, Sweden
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