Originally Posted by Texelion
It's just a point of view. For some people, a realtime 3D asset must be rendered in a realtime renderer. Beauty shot or not. Because like this you know that you could have the same quality in a RT engine, you don't "lie" showing an image which is impossible to have ingame, like all those photoshoped commercial screenshots...
Why bother having limited tricount and textures if you don't see the model in RT ?
But in some years we will have almost the same quality ingame and offline, so, it doesn't really matter I guess ^^.
I can answer that. Let's say, I'll think like the judges of this competition for sample, so that you will have an idea how might this judging will be done...
Yeah, it's true that you can consider it as an ingame model because of the triscount and texture limit, but where not focusing on a game development for that subject matter (I think?).
Let's think out of the box here...
They've given us limited tris count as a part of how good can you budget those limits and how good you can pull it out to show your modeling skills (that's why they need wireframe Construction shot)... and how you can present your work if rendered in realtime, Lit and posed for beauty shot even though your character looks like an ingame 3D model. That's typical judging for some related 3d modeling competition.
hope you get the point... don't think like a game developer, but think like a competitor in a competition here!
b'coz some are not pros and knowledgeable in technicality of the softwares... some are still noobs progressing to learn, like me.