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Lonewolf this is .. umm ..err. ... I don't even know what to say! Wow dude!
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, vertex,
36 Posts,
Join Date Mar 2012,
Location Jersey City
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And people say 16 GB of RAM is enough...LOL
Looks amazing man.
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, line,
84 Posts,
Join Date Jul 2012,
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16 is more than enough to do all the game art u need
Never had any problem but for this 100mil fucker i plan on getting
64gb ram just in case
Modeling isnt done yet O_O
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, polycounter,
1,154 Posts,
Join Date Jul 2005,
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Dude.... DUDE!
This is insane. I've loved this ever since you first posted the hand (infact the hand is printed out and on my inspiration wall lol)
Can't believe how much detail there is.
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, polycounter,
837 Posts,
Join Date Jan 2010,
Location UK
, spline,
110 Posts,
Join Date Aug 2012,
Location Stafford, England
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Wow....this is crazy insane!! Kudos! 
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, null,
3 Posts,
Join Date Aug 2012,
Location UK
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image isnt popping up for me 
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, triangle,
285 Posts,
Join Date Jan 2011,
Location Toronto, Ontario
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website down ;_;
edit: yay google thumbnails

Last edited by Koochy; 08-20-2012 at 09:50 PM..
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, vertex,
29 Posts,
Join Date Sep 2008,
Location New Zealand
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lol
it should work now
thanx 
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, polycounter,
1,154 Posts,
Join Date Jul 2005,
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 64G of ram  I want that, and the model!
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, spline,
204 Posts,
Join Date Sep 2012,
Location SLC, UT
, null,
17 Posts,
Join Date Sep 2012,
Location Vancouver
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I am curious how you got the max veiwport to push over 100m polys. I cant get it to not stutter with at least 10m and I have 24 gigs ram, 3930k at 4.5Ghz, and an AMD 7970. How are you even able to model that?
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, polycounter,
989 Posts,
Join Date Mar 2012,
Location Washington State
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Wow dat detail :O insane dude
HTML Code:
<a href='http://needasig.com'><img src='http://needasig.com/ucAiO.png'/></a>
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, spline,
132 Posts,
Join Date Jul 2011,
Location Scotland
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Quote:
Originally Posted by ScudzAlmighty
the obligatory holy-fuck-nuts-thats-awesome aside,
wouldn't it have made sense to plan what he transforms into before modeling him? Instead of trying to make the existing bits fit into a new form/vehicle?
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thatīs what i thought too...
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, vertex,
28 Posts,
Join Date Jun 2012,
Location Vienna
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AAAAAAAAAAAAAAAAAAAAAAAAAH
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, line,
66 Posts,
Join Date Jul 2011,
Location The Netherlands
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Hi Lonewolf,
Nice "little" model you've got there man, if there was a grammy for hardsurface modeling I bet you ll get it.
Regarding the model itself I saw the design from don figueroa, and although I know this is your interpretation, and a kickass one. Something I ll like from the concept is the contrast between volumes, going from massive to "less massive" silhouettes. Making an already hugely detailed model a bit more dynamic imo. Your looks a bit stiff, this is personal opinion.
this is a pic showing what I mean, hopefully you dont mind constructive criticisme man.
Cheers.

Last edited by maze; 09-14-2012 at 10:44 AM..
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, polygon,
638 Posts,
Join Date Feb 2010,
Location montreal - quebec
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Great model lonewolf, stunning detail.
Cdizzle is correct, you just need slightly better scene management. Vray proxies enable you to unload and load models into memory based on the buckets which are rendering. The smaller the buckets in the renderer the more unloading/loading that happens but it will only use available ram.
some more info here:
http://www.spot3d.com/vray/help/200R...oxy_params.htm
We render billions of polygons at work at 10-20k resolutions for print using this method. Mostly Vue work when it calls for it but we have 12gb of ram on the machines we are using on the render farm and this is with full GI solutions.
you might also try separating parts of the models into Xrefs and loading them in, this will make your render scene much lighter and give you the ability to turn them on and off when you're not working with the models. It also means you can make updates in isolation and they will pass through to your render file.
Will be great to see this badboy textured!
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, triangle,
267 Posts,
Join Date Dec 2007,
Location New York, NY
|
Quote:
Originally Posted by AlexCatMasterSupreme
I am curious how you got the max veiwport to push over 100m polys. I cant get it to not stutter with at least 10m and I have 24 gigs ram, 3930k at 4.5Ghz, and an AMD 7970. How are you even able to model that?
|
nice machine u got 
i mean its 115mill after turbosmooth
dont remember how much before, i think 10~mill but not sure
and yea its laggy but i hide what i dont need when i work on certain part 
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, polycounter,
1,154 Posts,
Join Date Jul 2005,
|
Quote:
Originally Posted by Thousand
thatīs what i thought too...
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i really liked the concept and ill just pull a "michael bay transformation"
just slap few on the main parts of the vehicle on him so i dont worry about it or something
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, polycounter,
1,154 Posts,
Join Date Jul 2005,
|
Quote:
Originally Posted by maze
Hi Lonewolf,
Nice "little" model you've got there man, if there was a grammy for hardsurface modeling I bet you ll get it.
Regarding the model itself I saw the design from don figueroa, and although I know this is your interpretation, and a kickass one. Something I ll like from the concept is the contrast between volumes, going from massive to "less massive" silhouettes. Making an already hugely detailed model a bit more dynamic imo. Your looks a bit stiff, this is personal opinion.
this is a pic showing what I mean, hopefully you dont mind constructive criticisme man.
Cheers.

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this is what i did when i started but then i though its getting too cartonish look rather than "realistic" look
my goel was to make something that can stand next to optimus prime and got the same feel
ill see if i have some wip shots when some parts were more exaggerated
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, polycounter,
1,154 Posts,
Join Date Jul 2005,
, line,
94 Posts,
Join Date Dec 2011,
Location San Francisco
|
awesome...
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, null,
14 Posts,
Join Date Aug 2012,
Location Wellington, NZ
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with some proper scene management(proxies and such) i'm sure you can render it nicely on your rig 
great work
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, null,
16 Posts,
Join Date Sep 2012,
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Quote:
Originally Posted by Lonewolf
this is what i did when i started but then i though its getting too cartonish look rather than "realistic" look
my goel was to make something that can stand next to optimus prime and got the same feel
ill see if i have some wip shots when some parts were more exaggerated
|
Sure man, It does look badass indeed. Might also be the camera angle. Anyways awesome work lonewolf.
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, polygon,
638 Posts,
Join Date Feb 2010,
Location montreal - quebec
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