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zombie420's Avatar
Old (#1)


Using the UDN Lightbeam tutorial, I made some light beams but they don't really fade like I'd like them to; the edges are too crisp. How do I fix this?
Offline , line, 69 Posts, Join Date Apr 2012,  
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passerby's Avatar
Old (#2)
use a fresnel in the alpha, or make a cheap one by taking the dot product of a Camera Vector and a constant 3 vector of 0, 0, 1

or if it;s all emssive and not using the opacity slot multiply everything by that setup.


edit: you might need to run the dot product through a abs also.

if you dont quite under stand i could post a material network

Last edited by passerby; 08-11-2012 at 11:14 AM..
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JamesWild's Avatar
Old (#3)
I'd honestly say bevel the edges a bit and then remerge the top corners, it should look pretty good.
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zombie420's Avatar
Old (#4)
Quote:
Originally Posted by passerby View Post
use a fresnel in the alpha, or make a cheap one by taking the dot product of a Camera Vector and a constant 3 vector of 0, 0, 1

or if it;s all emssive and not using the opacity slot multiply everything by that setup.


edit: you might need to run the dot product through a abs also.

if you dont quite under stand i could post a material network
Hey man, really appreciate the offer. I'd love if you could show me your material network, I've never used a fresnel or abs node :/
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