Hi Polycount,
Thought i'd post this here, as I'm not yet confident enough to post my work on pimping n previews for some harsh crit; I will once my base mesh is finished; and I start sculpting!
I've made a base mesh body which I feel is adequate in proportion and been working on a face; but for some reason I look at it stumped; I feel as if it doesnt look human like at all.
Any advice would be appreciated.
Wireframe:
Smoothed:
